Abilities
Emerald
Showing Emerald. Items may require trading, an event, or downloadable content.
76 results
Air Lock
While this Pokemon is active, the effects of weather conditions are disabled.
Arena Trap
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Battle Armor
This Pokemon cannot be struck by a critical hit.
Blaze
At 1/3 or less of its max HP, this Pokemon's Fire-type attacks have 1.5x power.
Chlorophyll
If Sunny Day is active, this Pokemon's Speed is doubled.
Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
Cloud Nine
While this Pokemon is active, the effects of weather conditions are disabled.
Color Change
This Pokemon's type changes to the type of a move it's hit by, unless it has the type.
Compound Eyes
This Pokemon's moves have their accuracy multiplied by 1.3.
Cute Charm
1/3 chance of infatuating Pokemon of the opposite gender if they make contact.
Damp
Prevents Explosion and Self-Destruct while this Pokemon is active.
Drizzle
On switch-in, this Pokemon summons Rain Dance.
Drought
On switch-in, this Pokemon summons Sunny Day.
Early Bird
This Pokemon's sleep counter drops by 2 instead of 1.
Effect Spore
10% chance of poison/paralysis/sleep on others making contact with this Pokemon.
Flame Body
1/3 chance a Pokemon making contact with this Pokemon will be burned.
Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
Forecast
Castform's type changes to the current weather condition's type, except Sandstorm.
Guts
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Huge Power
This Pokemon's Attack is doubled.
Hustle
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
Illuminate
No competitive use.
Immunity
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Inner Focus
This Pokemon cannot be made to flinch.
Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Keen Eye
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.
Levitate
This Pokemon is immune to Ground.
Lightning Rod
This Pokemon draws single-target Electric moves used by opponents to itself.
Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Liquid Ooze
This Pokemon damages those draining HP from it for as much as they would heal.
Magma Armor
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Magnet Pull
Prevents Steel-type Pokemon from choosing to switch out, other than this Pokemon.
Marvel Scale
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
Minus
If an active Pokemon has the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
Natural Cure
This Pokemon has its non-volatile status condition cured when it switches out.
Oblivious
This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
Overgrow
At 1/3 or less of its max HP, this Pokemon's Grass-type attacks have 1.5x power.
Own Tempo
This Pokemon cannot be confused.
Pickup
No competitive use.
Plus
If an active Pokemon has the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
Poison Point
1/3 chance a Pokemon making contact with this Pokemon will be poisoned.
Pressure
If this Pokemon is the target of a move, that move loses one additional PP.
Pure Power
This Pokemon's Attack is doubled.
Rain Dish
If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
Rock Head
This Pokemon does not take recoil damage besides Struggle and crash damage.
Rough Skin
Pokemon making contact with this Pokemon lose 1/16 of their max HP.
Run Away
No competitive use.
Sand Stream
On switch-in, this Pokemon summons Sandstorm.
Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
Serene Grace
This Pokemon's moves have their secondary effect chance doubled.
Shadow Tag
Prevents opposing Pokemon from choosing to switch out.
Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.
Shell Armor
This Pokemon cannot be struck by a critical hit.
Shield Dust
This Pokemon is not affected by the secondary effect of another Pokemon's attack.
Soundproof
This Pokemon is immune to sound-based moves, including Heal Bell.
Speed Boost
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
Static
1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.
Stench
No competitive use.
Sticky Hold
This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.
Sturdy
OHKO moves fail when used against this Pokemon.
Suction Cups
This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Swarm
At 1/3 or less of its max HP, this Pokemon's Bug-type attacks have 1.5x power.
Swift Swim
If Rain Dance is active, this Pokemon's Speed is doubled.
Synchronize
If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Thick Fat
Fire-/Ice-type moves against this Pokemon deal damage with a halved Sp. Atk stat.
Torrent
At 1/3 or less of its max HP, this Pokemon's Water-type attacks have 1.5x power.
Trace
On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.
Truant
This Pokemon skips every other turn instead of using a move.
Vital Spirit
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Volt Absorb
This Pokemon heals 1/4 its max HP when hit by a damaging Electric move; immunity.
Water Absorb
This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
Water Veil
This Pokemon cannot be burned. Gaining this Ability while burned cures it.
White Smoke
Prevents other Pokemon from lowering this Pokemon's stat stages.
Wonder Guard
This Pokemon is only damaged by supereffective moves and indirect damage.
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.