TMs, HMs & TRs
Choose your game to see what each machine teaches.
Generation 1
Red & Blue
50 TMs · 5 HMs
Generation 1
Yellow
50 TMs · 5 HMs
Generation 2
Gold & Silver
50 TMs · 7 HMs
Generation 2
Crystal
50 TMs · 7 HMs
Generation 3
Ruby & Sapphire
50 TMs · 8 HMs
Generation 3
Emerald
50 TMs · 8 HMs
Generation 3
FireRed & LeafGreen
50 TMs · 8 HMs
Generation 4
Diamond & Pearl
92 TMs · 8 HMs
Generation 4
Platinum
92 TMs · 8 HMs
Generation 4
HeartGold & SoulSilver
92 TMs · 8 HMs
Generation 5
Black & White
95 TMs · 6 HMs
Generation 5
Black 2 & White 2
95 TMs · 6 HMs
Generation 6
X & Y
100 TMs · 5 HMs
Generation 6
Omega Ruby & Alpha Sapphire
100 TMs · 7 HMs
Generation 7
Sun & Moon
100 TMs
Generation 7
Ultra Sun & Ultra Moon
100 TMs
Generation 7
Let's Go Pikachu & Eevee
60 TMs
Generation 8
Sword & Shield
100 TMs · 100 TRs
Generation 8
Brilliant Diamond & Shining Pearl
100 TMs
Generation 9
Scarlet & Violet
229 TMs
Generation 9
Legends: Z-A
160 TMs
Using machines
TMs teach moves, but the move assigned to a number varies by game. TMs are single-use in Generations 1–4, Brilliant Diamond/Shining Pearl, and Scarlet/Violet. They are reusable in Black/White through Sword/Shield, and in Legends: Z-A. Sword/Shield’s TRs are single-use.
HMs are reusable and teach field moves such as Surf or Cut. From Sun/Moon onward, ride Pokémon and other traversal systems take their place.