TMs, HMs & TRs
Sword & Shield
Showing Sword & Shield. Items may require trading, an event, or downloadable content.
200 results
TM00 · Mega Punch
The target is slugged by a punch thrown with muscle-packed power.
- Power
- 80
- Accuracy
- 85%
- PP
- 20
TM01 · Mega Kick
The target is attacked by a kick launched with muscle-packed power.
- Power
- 120
- Accuracy
- 75%
- PP
- 5
TM02 · Pay Day
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
- Power
- 40
- Accuracy
- 100%
- PP
- 20
TM03 · Fire Punch
The target is punched with a fiery fist. This may also leave the target with a burn.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM04 · Ice Punch
The target is punched with an icy fist. This may also leave the target frozen.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM05 · Thunder Punch
The target is punched with an electrified fist. This may also leave the target with paralysis.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM06 · Fly
The user flies up into the sky and then strikes its target on the next turn.
- Power
- 90
- Accuracy
- 95%
- PP
- 15
TM07 · Pin Missile
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- Power
- 25
- Accuracy
- 95%
- PP
- 20
TM08 · Hyper Beam
The target is attacked with a powerful beam. The user can’t move on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM09 · Giga Impact
The user charges at the target using every bit of its power. The user can’t move on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM10 · Magical Leaf
The user scatters curious leaves that chase the target. This attack never misses.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM11 · Solar Beam
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- Power
- 120
- Accuracy
- 100%
- PP
- 10
TM12 · Solar Blade
In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
- Power
- 125
- Accuracy
- 100%
- PP
- 10
TM13 · Fire Spin
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
- Power
- 35
- Accuracy
- 85%
- PP
- 15
TM14 · Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.
- Power
- —
- Accuracy
- 90%
- PP
- 20
TM15 · Dig
The user burrows into the ground, then attacks on the next turn.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM16 · Screech
An earsplitting screech harshly lowers the target’s Defense stat.
- Power
- —
- Accuracy
- 85%
- PP
- 40
TM17 · Light Screen
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 30
TM18 · Reflect
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 20
TM19 · Safeguard
The user creates a protective field that prevents status conditions for five turns.
- Power
- —
- Accuracy
- —
- PP
- 25
TM20 · Self-Destruct
The user attacks everything around it by causing an explosion. The user faints upon using this move.
- Power
- 200
- Accuracy
- 100%
- PP
- 5
TM21 · Rest
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
- Power
- —
- Accuracy
- —
- PP
- 10
TM22 · Rock Slide
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
- Power
- 75
- Accuracy
- 90%
- PP
- 10
TM23 · Thief
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
- Power
- 60
- Accuracy
- 100%
- PP
- 25
TM24 · Snore
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
- Power
- 50
- Accuracy
- 100%
- PP
- 15
TM25 · Protect
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM26 · Scary Face
The user frightens the target with a scary face to harshly lower its Speed stat.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM27 · Icy Wind
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
- Power
- 55
- Accuracy
- 95%
- PP
- 15
TM28 · Giga Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
- Power
- 75
- Accuracy
- 100%
- PP
- 10
TM29 · Charm
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM30 · Steel Wing
The target is hit with wings of steel. This may also raise the user’s Defense stat.
- Power
- 70
- Accuracy
- 90%
- PP
- 25
TM31 · Attract
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM32 · Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Power
- —
- Accuracy
- —
- PP
- 10
TM33 · Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM34 · Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM35 · Hail
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
- Power
- —
- Accuracy
- —
- PP
- 10
TM36 · Whirlpool
The user traps the target in a violent swirling whirlpool for four to five turns.
- Power
- 35
- Accuracy
- 85%
- PP
- 15
TM37 · Beat Up
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM38 · Will-O-Wisp
The user shoots a sinister flame at the target to inflict a burn.
- Power
- —
- Accuracy
- 85%
- PP
- 15
TM39 · Facade
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM40 · Swift
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM41 · Helping Hand
The user assists an ally by boosting the power of that ally’s attack.
- Power
- —
- Accuracy
- —
- PP
- 20
TM42 · Revenge
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM43 · Brick Break
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM44 · Imprison
If opposing Pokémon know any move also known by the user, they are prevented from using it.
- Power
- —
- Accuracy
- —
- PP
- 10
TM45 · Dive
Diving on the first turn, the user floats up and attacks on the next turn.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM46 · Weather Ball
This attack move varies in power and type depending on the weather.
- Power
- 50
- Accuracy
- 100%
- PP
- 10
TM47 · Fake Tears
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM48 · Rock Tomb
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
- Power
- 60
- Accuracy
- 95%
- PP
- 15
TM49 · Sand Tomb
The user traps the target inside a harshly raging sandstorm for four to five turns.
- Power
- 35
- Accuracy
- 85%
- PP
- 15
TM50 · Bullet Seed
The user forcefully shoots seeds at the target two to five times in a row.
- Power
- 25
- Accuracy
- 100%
- PP
- 30
TM51 · Icicle Spear
The user launches sharp icicles at the target two to five times in a row.
- Power
- 25
- Accuracy
- 100%
- PP
- 30
TM52 · Bounce
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
- Power
- 85
- Accuracy
- 85%
- PP
- 5
TM53 · Mud Shot
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
- Power
- 55
- Accuracy
- 95%
- PP
- 15
TM54 · Rock Blast
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
- Power
- 25
- Accuracy
- 90%
- PP
- 10
TM55 · Brine
If the target’s HP is half or less, this attack will hit with double the power.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM56 · U-turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM57 · Payback
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
- Power
- 50
- Accuracy
- 100%
- PP
- 10
TM58 · Assurance
If the target has already taken some damage in the same turn, this attack’s power is doubled.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM59 · Fling
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM60 · Power Swap
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
- Power
- —
- Accuracy
- —
- PP
- 10
TM61 · Guard Swap
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
- Power
- —
- Accuracy
- —
- PP
- 10
TM62 · Speed Swap
The user exchanges Speed stats with the target.
- Power
- —
- Accuracy
- —
- PP
- 10
TM63 · Drain Punch
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
- Power
- 75
- Accuracy
- 100%
- PP
- 10
TM64 · Avalanche
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM65 · Shadow Claw
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
- Power
- 70
- Accuracy
- 100%
- PP
- 15
TM66 · Thunder Fang
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Power
- 65
- Accuracy
- 95%
- PP
- 15
TM67 · Ice Fang
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
- Power
- 65
- Accuracy
- 95%
- PP
- 15
TM68 · Fire Fang
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- Power
- 65
- Accuracy
- 95%
- PP
- 15
TM69 · Psycho Cut
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM70 · Trick Room
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
- Power
- —
- Accuracy
- —
- PP
- 5
TM71 · Wonder Room
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
- Power
- —
- Accuracy
- —
- PP
- 10
TM72 · Magic Room
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
- Power
- —
- Accuracy
- —
- PP
- 10
TM73 · Cross Poison
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM74 · Venoshock
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM75 · Low Sweep
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
- Power
- 65
- Accuracy
- 100%
- PP
- 20
TM76 · Round
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
- Power
- 60
- Accuracy
- 100%
- PP
- 15
TM77 · Hex
This relentless attack does massive damage to a target affected by status conditions.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM78 · Acrobatics
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- Power
- 55
- Accuracy
- 100%
- PP
- 15
TM79 · Retaliate
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
- Power
- 70
- Accuracy
- 100%
- PP
- 5
TM80 · Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM81 · Bulldoze
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM82 · Electroweb
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
- Power
- 55
- Accuracy
- 95%
- PP
- 15
TM83 · Razor Shell
The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
- Power
- 75
- Accuracy
- 95%
- PP
- 10
TM84 · Tail Slap
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
- Power
- 25
- Accuracy
- 85%
- PP
- 10
TM85 · Snarl
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
- Power
- 55
- Accuracy
- 95%
- PP
- 15
TM86 · Phantom Force
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM87 · Draining Kiss
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
- Power
- 50
- Accuracy
- 100%
- PP
- 10
TM88 · Grassy Terrain
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
- Power
- —
- Accuracy
- —
- PP
- 10
TM89 · Misty Terrain
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
- Power
- —
- Accuracy
- —
- PP
- 10
Complete list for this game
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.