Increases the same-type attack bonus from 1.5× to 2×.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Protects allies against moves that affect their mental state.
Makes Dark Aura and Fairy Aura weaken moves of their respective types.
Damages sleeping opponents for 1/8 their max HP after each turn.
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Ally Pokémon's moves have their power increased to 1.3×.
Protects against critical hits.
Lowers Special Defense of all Pokémon except itself.
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against Defense drops.
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Restores HP upon eating a Berry, in addition to the Berry's effect.
Boosts Attack after knocking out a Pokémon.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Changes type to match when hit by a damaging move.
This Pokémon always acts as though it were Asleep.
Goes inside the mouth of an ally Dondozo if one is on the field.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
Inverts stat changes.
This Pokémon can inflict poison on Poison and Steel Pokémon.
Copies ally's stat changes on entering battle.
When Ignores moves and abilities that draw in moves.
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.
Boosts Defense in battle.
Opposing Pokémon cannot use priority attacks.
Halves Attack and Special Attack at 50% max HP or less.
Raises Attack two stages upon having any stat lowered.
Prevents the first instance of battle damage.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Powers up Dragon-type moves.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Restores HP when hit by a Ground-type move.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
When hit by an attack, the power of the next Electric-type move it uses is doubled.
This Pokémon automatically switches out when its HP drops below half.
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Decreases damage taken from super-effective moves by 1/4.
Has a 30% chance of burning attacking Pokémon on contact.
Increases Special Attack to 1.5× when burned.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Changes Castform's type and form to match the weather.
Reveals the opponents' strongest move upon entering battle.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Reveals an opponent's held item upon entering battle.
Other Pokémon cannot lower this Pokémon's stats.
Halves damage from physical attacks.
Raises Flying moves' priority by one stage.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Gives immunity to status moves.
Lowers attacking Pokémon's Speed by one stage on contact.
Boosts Defense while Grassy Terrain is in effect.
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Boosts Special Attack after knocking out a Pokémon.
Boosts Attack if intimidated, and prevents being forced to switch out.
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Increases Attack to 1.5× with a major status ailment.
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Halves damage from Fire moves and burns.
Doubles the Pokémon's weight.
The Pokémon may pick up Honey after battle.
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Doubles Attack in battle.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Halves damage from Special moves.
Doubles the wild encounter rate.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Bypasses Light Screen, Reflect, and Safeguard.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Prevents flinching.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack in battle.
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a Dark move.
Prevents accuracy from being lowered.
Prevents the Pokémon from using its held item in battle.
Protects against major status ailments during strong sunlight.
Evades Ground moves.
Libero changes the Pokémon's type to that of its previously used attack.
Halves the Pokémon's weight.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Contact changes the attacker's Ability to Lingering Aroma.
Damages opponents using leeching moves for as much as they would heal.
Sound-based moves become Water-type.