TMs, HMs & TRs
Black & White
Showing Black & White. Items may require trading, an event, or downloadable content.
101 results
HM01 · Cut
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
- Power
- 50
- Accuracy
- 95%
- PP
- 30
HM02 · Fly
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
- Power
- 90
- Accuracy
- 95%
- PP
- 15
HM03 · Surf
It swamps the area around the user with a giant wave. It can also be used for crossing water.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
HM04 · Strength
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
HM05 · Waterfall
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
HM06 · Dive
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM01 · Hone Claws
The user sharpens its claws to boost its Attack stat and accuracy.
- Power
- —
- Accuracy
- —
- PP
- 15
TM02 · Dragon Claw
The user slashes the target with huge, sharp claws.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM03 · Psyshock
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM04 · Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM05 · Roar
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM06 · Toxic
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Power
- —
- Accuracy
- 90%
- PP
- 10
TM07 · Hail
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
- Power
- —
- Accuracy
- —
- PP
- 10
TM08 · Bulk Up
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM09 · Venoshock
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM10 · Hidden Power
A unique attack that varies in type and intensity depending on the Pokémon using it.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM11 · Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM12 · Taunt
The target is taunted into a rage that allows it to use only attack moves for three turns.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM13 · Ice Beam
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Power
- 95
- Accuracy
- 100%
- PP
- 10
TM14 · Blizzard
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
- Power
- 120
- Accuracy
- 70%
- PP
- 5
TM15 · Hyper Beam
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM16 · Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 30
TM17 · Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM18 · Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM19 · Telekinesis
The user makes the target float with its psychic power. The target is easier to hit for three turns.
- Power
- —
- Accuracy
- —
- PP
- 15
TM20 · Safeguard
The user creates a protective field that prevents status problems for five turns.
- Power
- —
- Accuracy
- —
- PP
- 25
TM21 · Frustration
A full-power attack that grows more powerful the less the user likes its Trainer.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM22 · Solar Beam
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- Power
- 120
- Accuracy
- 100%
- PP
- 10
TM23 · Smack Down
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
- Power
- 50
- Accuracy
- 100%
- PP
- 15
TM24 · Thunderbolt
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM25 · Thunder
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
- Power
- 120
- Accuracy
- 70%
- PP
- 10
TM26 · Earthquake
The user sets off an earthquake that strikes those around it.
- Power
- 100
- Accuracy
- 100%
- PP
- 10
TM27 · Return
A full-power attack that grows more powerful the more the user likes its Trainer.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM28 · Dig
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM29 · Psychic
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM30 · Shadow Ball
The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM31 · Brick Break
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM32 · Double Team
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- Power
- —
- Accuracy
- —
- PP
- 15
TM33 · Reflect
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 20
TM34 · Sludge Wave
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
- Power
- 95
- Accuracy
- 100%
- PP
- 10
TM35 · Flamethrower
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM36 · Sludge Bomb
Unsanitary sludge is hurled at the target. It may also poison the target.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM37 · Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
- Power
- —
- Accuracy
- —
- PP
- 10
TM38 · Fire Blast
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Power
- 120
- Accuracy
- 85%
- PP
- 5
TM39 · Rock Tomb
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
- Power
- 50
- Accuracy
- 80%
- PP
- 10
TM40 · Aerial Ace
The user confounds the target with speed, then slashes. The attack lands without fail.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM41 · Torment
The user torments and enrages the target, making it incapable of using the same move twice in a row.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM42 · Facade
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM43 · Flame Charge
The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM44 · Rest
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
- Power
- —
- Accuracy
- —
- PP
- 10
TM45 · Attract
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM46 · Thief
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
- Power
- 40
- Accuracy
- 100%
- PP
- 10
TM47 · Low Sweep
The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM48 · Round
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
- Power
- 60
- Accuracy
- 100%
- PP
- 15
TM49 · Echoed Voice
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
- Power
- 40
- Accuracy
- 100%
- PP
- 15
TM50 · Overheat
The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
- Power
- 140
- Accuracy
- 90%
- PP
- 5
TM51 · Ally Switch
The user teleports using a strange power and switches its place with one of its allies.
- Power
- —
- Accuracy
- —
- PP
- 15
TM52 · Focus Blast
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
- Power
- 120
- Accuracy
- 70%
- PP
- 5
TM53 · Energy Ball
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM54 · False Swipe
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- Power
- 40
- Accuracy
- 100%
- PP
- 40
TM55 · Scald
The user shoots boiling hot water at its target. It may also leave the target with a burn.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM56 · Fling
The user flings its held item at the target to attack. Its power and effects depend on the item.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM57 · Charge Beam
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Power
- 50
- Accuracy
- 90%
- PP
- 10
TM58 · Sky Drop
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM59 · Incinerate
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
- Power
- 30
- Accuracy
- 100%
- PP
- 15
TM60 · Quash
The user suppresses the target and makes its move go last.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM61 · Will-O-Wisp
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
- Power
- —
- Accuracy
- 75%
- PP
- 15
TM62 · Acrobatics
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- Power
- 55
- Accuracy
- 100%
- PP
- 15
TM63 · Embargo
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM64 · Explosion
The user explodes to inflict damage on those around it. The user faints upon using this move.
- Power
- 250
- Accuracy
- 100%
- PP
- 5
TM65 · Shadow Claw
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
- Power
- 70
- Accuracy
- 100%
- PP
- 15
TM66 · Payback
If the user moves after the target, this attack’s power will be doubled.
- Power
- 50
- Accuracy
- 100%
- PP
- 10
TM67 · Retaliate
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
- Power
- 70
- Accuracy
- 100%
- PP
- 5
TM68 · Giga Impact
The user charges at the target using every bit of its power. The user must rest on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM69 · Rock Polish
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
- Power
- —
- Accuracy
- —
- PP
- 20
TM70 · Flash
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM71 · Stone Edge
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
- Power
- 100
- Accuracy
- 80%
- PP
- 5
TM72 · Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM73 · Thunder Wave
A weak electric charge is launched at the target. It causes paralysis if it hits.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM74 · Gyro Ball
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
- Power
- —
- Accuracy
- 100%
- PP
- 5
TM75 · Swords Dance
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
- Power
- —
- Accuracy
- —
- PP
- 30
TM76 · Struggle Bug
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
- Power
- 30
- Accuracy
- 100%
- PP
- 20
TM77 · Psych Up
The user hypnotizes itself into copying any stat change made by the target.
- Power
- —
- Accuracy
- —
- PP
- 10
TM78 · Bulldoze
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM79 · Frost Breath
The user blows a cold breath on the target. This attack always results in a critical hit.
- Power
- 40
- Accuracy
- 90%
- PP
- 10
TM80 · Rock Slide
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
- Power
- 75
- Accuracy
- 90%
- PP
- 10
TM81 · X-Scissor
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM82 · Dragon Tail
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
- Power
- 60
- Accuracy
- 90%
- PP
- 10
TM83 · Work Up
The user is roused, and its Attack and Sp. Atk stats increase.
- Power
- —
- Accuracy
- —
- PP
- 30
TM84 · Poison Jab
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
- Power
- 80
- Accuracy
- 100%
- PP
- 20
Complete list for this game
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.