TMs, HMs & TRs
FireRed & LeafGreen
Showing FireRed & LeafGreen. Items may require trading, an event, or downloadable content.
58 results
HM01 · Cut
A basic attack. It can be used to cut down thin trees and grass.
- Power
- 50
- Accuracy
- 95%
- PP
- 30
HM02 · Fly
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
- Power
- 70
- Accuracy
- 95%
- PP
- 15
HM03 · Surf
A big wave crashes down on the foe. Can also be used for crossing water.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
HM04 · Strength
The foe is slugged at maximum power. Can also be used to move boulders.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
HM05 · Flash
A blast of light that cuts the foe’s accuracy. It also illuminates caves.
- Power
- —
- Accuracy
- 70%
- PP
- 20
HM06 · Rock Smash
An attack that may also cut DEFENSE. It can also smash cracked boulders.
- Power
- 20
- Accuracy
- 100%
- PP
- 15
HM07 · Waterfall
A powerful charge attack. It can also be used to climb a waterfall.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
HM08 · Dive
The user dives underwater on the first turn and strikes next turn.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM01 · Focus Punch
An attack that is executed last. The user flinches if hit beforehand.
- Power
- 150
- Accuracy
- 100%
- PP
- 20
TM02 · Dragon Claw
Sharp, huge claws hook and slash the foe quickly and with great power.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM03 · Water Pulse
An attack with a pulsing blast of water. It may also confuse the foe.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM04 · Calm Mind
The user focuses its mind to raise the SP. ATK and SP. DEF stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM05 · Roar
The foe is made to switch out with an ally. In the wild, the battle ends.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM06 · Toxic
A move that badly poisons the foe. Its poison damage worsens every turn.
- Power
- —
- Accuracy
- 85%
- PP
- 10
TM07 · Hail
A hailstorm lasting five turns damages all POKéMON except the ICE-type.
- Power
- —
- Accuracy
- —
- PP
- 10
TM08 · Bulk Up
The user bulks up its body to boost both its ATTACK and DEFENSE stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM09 · Bullet Seed
The user shoots seeds at the foe. Two to five seeds are shot at once.
- Power
- 10
- Accuracy
- 100%
- PP
- 30
TM10 · Hidden Power
An attack that varies in type and intensity depending on the user.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM11 · Sunny Day
The sun blazes for five turns, powering up FIRE-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM12 · Taunt
The foe is taunted into a rage that allows it to use only attack moves.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM13 · Ice Beam
The foe is struck with an icy beam. It may freeze the foe solid.
- Power
- 95
- Accuracy
- 100%
- PP
- 10
TM14 · Blizzard
The foe is blasted with a blizzard. It may freeze the foe solid.
- Power
- 120
- Accuracy
- 70%
- PP
- 5
TM15 · Hyper Beam
A severely damaging attack that makes the user rest on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM16 · Light Screen
A wall of light cuts damage from SP. ATK attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 30
TM17 · Protect
Enables the user to evade all attacks. It may fail if used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM18 · Rain Dance
A heavy rain falls for five turns, powering up WATER- type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM19 · Giga Drain
A harsh attack that absorbs half the damage it inflicted to restore HP.
- Power
- 60
- Accuracy
- 100%
- PP
- 5
TM20 · Safeguard
It protects the user’s party from all status problems for five turns.
- Power
- —
- Accuracy
- —
- PP
- 25
TM21 · Frustration
This attack move grows more powerful the less the user likes its TRAINER.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM22 · Solar Beam
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
- Power
- 120
- Accuracy
- 100%
- PP
- 10
TM23 · Iron Tail
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
- Power
- 100
- Accuracy
- 75%
- PP
- 15
TM24 · Thunderbolt
A strong electrical attack that may also leave the foe paralyzed.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM25 · Thunder
A brutal lightning attack that may also leave the foe paralyzed.
- Power
- 120
- Accuracy
- 70%
- PP
- 10
TM26 · Earthquake
An earthquake that strikes all POKéMON in battle excluding the user.
- Power
- 100
- Accuracy
- 100%
- PP
- 10
TM27 · Return
This attack move grows more powerful the more the user likes its TRAINER.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM28 · Dig
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM29 · Psychic
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM30 · Shadow Ball
A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM31 · Brick Break
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM32 · Double Team
The user creates illusory copies of itself to raise its evasiveness.
- Power
- —
- Accuracy
- —
- PP
- 15
TM33 · Reflect
A wall of light cuts damage from physical attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 20
TM34 · Shock Wave
A rapid jolt of electricity strikes the foe. It can’t be evaded.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM35 · Flamethrower
The foe is scorched with intense flames. The foe may suffer a burn.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM36 · Sludge Bomb
Filthy sludge is hurled at the foe. It may poison the target.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM37 · Sandstorm
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.
- Power
- —
- Accuracy
- —
- PP
- 10
TM38 · Fire Blast
The foe is hit with an intense flame. It may leave the target with a burn.
- Power
- 120
- Accuracy
- 85%
- PP
- 5
TM39 · Rock Tomb
Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
- Power
- 50
- Accuracy
- 80%
- PP
- 10
TM40 · Aerial Ace
An extremely fast attack against one target. It can’t be evaded.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM41 · Torment
It enrages the foe, making it incapable of using the same move successively.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM42 · Facade
An attack that is boosted if user is burned, poisoned, or paralyzed.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM43 · Secret Power
An attack that may have an additional effect that varies with the terrain.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM44 · Rest
The user sleeps for two turns to fully restore HP and heal any status problem.
- Power
- —
- Accuracy
- —
- PP
- 10
TM45 · Attract
If it is the other gender, the foe is made infatuated and unlikely to attack.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM46 · Thief
An attack that may take the foe’s held item if the user isn’t holding one.
- Power
- 40
- Accuracy
- 100%
- PP
- 10
TM47 · Steel Wing
The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
- Power
- 70
- Accuracy
- 90%
- PP
- 25
TM48 · Skill Swap
The user employs its psychic power to swap abilities with the foe.
- Power
- —
- Accuracy
- —
- PP
- 10
TM49 · Snatch
Steals the effects of the foe’s healing or status- changing move.
- Power
- —
- Accuracy
- —
- PP
- 10
TM50 · Overheat
An intense attack that also sharply reduces the user’s SP. ATK stat.
- Power
- 140
- Accuracy
- 90%
- PP
- 5
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.