TMs, HMs & TRs
X & Y
Showing X & Y. Items may require trading, an event, or downloadable content.
105 results
HM01 · Cut
The target is cut with a scythe or claw. This can also be used to cut down thin trees.
- Power
- 50
- Accuracy
- 95%
- PP
- 30
HM02 · Fly
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
- Power
- 90
- Accuracy
- 95%
- PP
- 15
HM03 · Surf
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
- Power
- 90
- Accuracy
- 100%
- PP
- 15
HM04 · Strength
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
HM05 · Waterfall
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM01 · Hone Claws
The user sharpens its claws to boost its Attack stat and accuracy.
- Power
- —
- Accuracy
- —
- PP
- 15
TM02 · Dragon Claw
The user slashes the target with huge, sharp claws.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM03 · Psyshock
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM04 · Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM05 · Roar
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- Power
- —
- Accuracy
- —
- PP
- 20
TM06 · Toxic
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Power
- —
- Accuracy
- 90%
- PP
- 10
TM07 · Hail
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
- Power
- —
- Accuracy
- —
- PP
- 10
TM08 · Bulk Up
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM09 · Venoshock
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM10 · Hidden Power
A unique attack that varies in type depending on the Pokémon using it.
- Power
- 60
- Accuracy
- 100%
- PP
- 15
TM11 · Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM12 · Taunt
The target is taunted into a rage that allows it to use only attack moves for three turns.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM13 · Ice Beam
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM14 · Blizzard
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
- Power
- 110
- Accuracy
- 70%
- PP
- 5
TM15 · Hyper Beam
The target is attacked with a powerful beam. The user can’t move on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM16 · Light Screen
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 30
TM17 · Protect
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM18 · Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM19 · Roost
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
- Power
- —
- Accuracy
- —
- PP
- 10
TM20 · Safeguard
The user creates a protective field that prevents status conditions for five turns.
- Power
- —
- Accuracy
- —
- PP
- 25
TM21 · Frustration
A full-power attack that grows more powerful the less the user likes its Trainer.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM22 · Solar Beam
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
- Power
- 120
- Accuracy
- 100%
- PP
- 10
TM23 · Smack Down
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
- Power
- 50
- Accuracy
- 100%
- PP
- 15
TM24 · Thunderbolt
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Power
- 90
- Accuracy
- 100%
- PP
- 15
TM25 · Thunder
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Power
- 110
- Accuracy
- 70%
- PP
- 10
TM26 · Earthquake
The user sets off an earthquake that strikes every Pokémon around it.
- Power
- 100
- Accuracy
- 100%
- PP
- 10
TM27 · Return
A full-power attack that grows more powerful the more the user likes its Trainer.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM28 · Dig
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM29 · Psychic
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM30 · Shadow Ball
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM31 · Brick Break
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM32 · Double Team
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- Power
- —
- Accuracy
- —
- PP
- 15
TM33 · Reflect
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 20
TM34 · Sludge Wave
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
- Power
- 95
- Accuracy
- 100%
- PP
- 10
TM35 · Flamethrower
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- Power
- 90
- Accuracy
- 100%
- PP
- 15
TM36 · Sludge Bomb
Unsanitary sludge is hurled at the target. This may also poison the target.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM37 · Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
- Power
- —
- Accuracy
- —
- PP
- 10
TM38 · Fire Blast
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- Power
- 110
- Accuracy
- 85%
- PP
- 5
TM39 · Rock Tomb
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
- Power
- 60
- Accuracy
- 95%
- PP
- 15
TM40 · Aerial Ace
The user confounds the target with speed, then slashes. This attack never misses.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM41 · Torment
The user torments and enrages the target, making it incapable of using the same move twice in a row.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM42 · Facade
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM43 · Flame Charge
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM44 · Rest
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
- Power
- —
- Accuracy
- —
- PP
- 10
TM45 · Attract
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM46 · Thief
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
- Power
- 60
- Accuracy
- 100%
- PP
- 25
TM47 · Low Sweep
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
- Power
- 65
- Accuracy
- 100%
- PP
- 20
TM48 · Round
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
- Power
- 60
- Accuracy
- 100%
- PP
- 15
TM49 · Echoed Voice
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
- Power
- 40
- Accuracy
- 100%
- PP
- 15
TM50 · Overheat
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
- Power
- 130
- Accuracy
- 90%
- PP
- 5
TM51 · Steel Wing
The target is hit with wings of steel. This may also raise the user’s Defense stat.
- Power
- 70
- Accuracy
- 90%
- PP
- 25
TM52 · Focus Blast
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
- Power
- 120
- Accuracy
- 70%
- PP
- 5
TM53 · Energy Ball
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM54 · False Swipe
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- Power
- 40
- Accuracy
- 100%
- PP
- 40
TM55 · Scald
The user shoots boiling hot water at its target. This may also leave the target with a burn.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM56 · Fling
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM57 · Charge Beam
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Power
- 50
- Accuracy
- 90%
- PP
- 10
TM58 · Sky Drop
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM59 · Incinerate
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
- Power
- 60
- Accuracy
- 100%
- PP
- 15
TM60 · Quash
The user suppresses the target and makes its move go last.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM61 · Will-O-Wisp
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
- Power
- —
- Accuracy
- 85%
- PP
- 15
TM62 · Acrobatics
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- Power
- 55
- Accuracy
- 100%
- PP
- 15
TM63 · Embargo
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM64 · Explosion
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
- Power
- 250
- Accuracy
- 100%
- PP
- 5
TM65 · Shadow Claw
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
- Power
- 70
- Accuracy
- 100%
- PP
- 15
TM66 · Payback
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
- Power
- 50
- Accuracy
- 100%
- PP
- 10
TM67 · Retaliate
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
- Power
- 70
- Accuracy
- 100%
- PP
- 5
TM68 · Giga Impact
The user charges at the target using every bit of its power. The user can’t move on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM69 · Rock Polish
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
- Power
- —
- Accuracy
- —
- PP
- 20
TM70 · Flash
The user flashes a bright light that cuts the target’s accuracy.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM71 · Stone Edge
The user stabs the target with sharpened stones from below. Critical hits land more easily.
- Power
- 100
- Accuracy
- 80%
- PP
- 5
TM72 · Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM73 · Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM74 · Gyro Ball
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
- Power
- —
- Accuracy
- 100%
- PP
- 5
TM75 · Swords Dance
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
- Power
- —
- Accuracy
- —
- PP
- 20
TM76 · Struggle Bug
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM77 · Psych Up
The user hypnotizes itself into copying any stat change made by the target.
- Power
- —
- Accuracy
- —
- PP
- 10
TM78 · Bulldoze
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM79 · Frost Breath
The user blows its cold breath on the target. This attack always results in a critical hit.
- Power
- 60
- Accuracy
- 90%
- PP
- 10
TM80 · Rock Slide
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
- Power
- 75
- Accuracy
- 90%
- PP
- 10
TM81 · X-Scissor
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM82 · Dragon Tail
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- Power
- 60
- Accuracy
- 90%
- PP
- 10
TM83 · Infestation
The target is infested and attacked for four to five turns. The target can’t flee during this time.
- Power
- 20
- Accuracy
- 100%
- PP
- 20
TM84 · Poison Jab
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
- Power
- 80
- Accuracy
- 100%
- PP
- 20
TM85 · Dream Eater
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
- Power
- 100
- Accuracy
- 100%
- PP
- 15
Complete list for this game
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.