TMs, HMs & TRs
Diamond & Pearl
Showing Diamond & Pearl. Items may require trading, an event, or downloadable content.
100 results
HM01 · Cut
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
- Power
- 50
- Accuracy
- 95%
- PP
- 30
HM02 · Fly
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
- Power
- 90
- Accuracy
- 95%
- PP
- 15
HM03 · Surf
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
HM04 · Strength
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
HM05 · Defog
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
- Power
- —
- Accuracy
- —
- PP
- 15
HM06 · Rock Smash
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
- Power
- 40
- Accuracy
- 100%
- PP
- 15
HM07 · Waterfall
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
HM08 · Rock Climb
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
- Power
- 90
- Accuracy
- 85%
- PP
- 20
TM01 · Focus Punch
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
- Power
- 150
- Accuracy
- 100%
- PP
- 20
TM02 · Dragon Claw
The user slashes the foe with huge, sharp claws.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM03 · Water Pulse
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM04 · Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM05 · Roar
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM06 · Toxic
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Power
- —
- Accuracy
- 85%
- PP
- 10
TM07 · Hail
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
- Power
- —
- Accuracy
- —
- PP
- 10
TM08 · Bulk Up
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM09 · Bullet Seed
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
- Power
- 10
- Accuracy
- 100%
- PP
- 30
TM10 · Hidden Power
A unique attack that varies in type and intensity depending on the Pokémon using it.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM11 · Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM12 · Taunt
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM13 · Ice Beam
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Power
- 95
- Accuracy
- 100%
- PP
- 10
TM14 · Blizzard
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Power
- 120
- Accuracy
- 70%
- PP
- 5
TM15 · Hyper Beam
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM16 · Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 30
TM17 · Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM18 · Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
- Power
- —
- Accuracy
- —
- PP
- 5
TM19 · Giga Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM20 · Safeguard
The user creates a protective field that prevents status problems for five turns.
- Power
- —
- Accuracy
- —
- PP
- 25
TM21 · Frustration
A full-power attack that grows more powerful the less the user likes its Trainer.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM22 · Solar Beam
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- Power
- 120
- Accuracy
- 100%
- PP
- 10
TM23 · Iron Tail
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
- Power
- 100
- Accuracy
- 75%
- PP
- 15
TM24 · Thunderbolt
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM25 · Thunder
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
- Power
- 120
- Accuracy
- 70%
- PP
- 10
TM26 · Earthquake
The user sets off an earthquake that hits all the Pokémon in the battle.
- Power
- 100
- Accuracy
- 100%
- PP
- 10
TM27 · Return
A full-power attack that grows more powerful the more the user likes its Trainer.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM28 · Dig
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM29 · Psychic
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM30 · Shadow Ball
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM31 · Brick Break
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM32 · Double Team
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- Power
- —
- Accuracy
- —
- PP
- 15
TM33 · Reflect
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 20
TM34 · Shock Wave
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM35 · Flamethrower
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM36 · Sludge Bomb
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM37 · Sandstorm
A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
- Power
- —
- Accuracy
- —
- PP
- 10
TM38 · Fire Blast
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Power
- 120
- Accuracy
- 85%
- PP
- 5
TM39 · Rock Tomb
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
- Power
- 50
- Accuracy
- 80%
- PP
- 10
TM40 · Aerial Ace
The user confounds the foe with speed, then slashes. The attack lands without fail.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM41 · Torment
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM42 · Facade
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM43 · Secret Power
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM44 · Rest
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
- Power
- —
- Accuracy
- —
- PP
- 10
TM45 · Attract
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM46 · Thief
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
- Power
- 40
- Accuracy
- 100%
- PP
- 10
TM47 · Steel Wing
The foe is hit with wings of steel. It may also raise the user’s Defense stat.
- Power
- 70
- Accuracy
- 90%
- PP
- 25
TM48 · Skill Swap
The user employs its psychic power to exchange abilities with the foe.
- Power
- —
- Accuracy
- —
- PP
- 10
TM49 · Snatch
The user steals the effects of any healing or status- changing move the foe attempts to use.
- Power
- —
- Accuracy
- —
- PP
- 10
TM50 · Overheat
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
- Power
- 140
- Accuracy
- 90%
- PP
- 5
TM51 · Roost
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
- Power
- —
- Accuracy
- —
- PP
- 10
TM52 · Focus Blast
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
- Power
- 120
- Accuracy
- 70%
- PP
- 5
TM53 · Energy Ball
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM54 · False Swipe
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
- Power
- 40
- Accuracy
- 100%
- PP
- 40
TM55 · Brine
If the foe’s HP is down to about half, this attack will hit with double the power.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM56 · Fling
The user flings its held item at the foe to attack. Its power and effects depend on the item.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM57 · Charge Beam
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
- Power
- 50
- Accuracy
- 90%
- PP
- 10
TM58 · Endure
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM59 · Dragon Pulse
The foe is attacked with a shock wave generated by the user’s gaping mouth.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM60 · Drain Punch
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
- Power
- 60
- Accuracy
- 100%
- PP
- 5
TM61 · Will-O-Wisp
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
- Power
- —
- Accuracy
- 75%
- PP
- 15
TM62 · Silver Wind
The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
- Power
- 60
- Accuracy
- 100%
- PP
- 5
TM63 · Embargo
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM64 · Explosion
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
- Power
- 250
- Accuracy
- 100%
- PP
- 5
TM65 · Shadow Claw
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- Power
- 70
- Accuracy
- 100%
- PP
- 15
TM66 · Payback
If the user can use this attack after the foe attacks, its power is doubled.
- Power
- 50
- Accuracy
- 100%
- PP
- 10
TM67 · Recycle
The user recycles a single-use item that has been used in battle so it can be used again.
- Power
- —
- Accuracy
- —
- PP
- 10
TM68 · Giga Impact
The user charges at the foe using every bit of its power. The user must rest on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM69 · Rock Polish
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
- Power
- —
- Accuracy
- —
- PP
- 20
TM70 · Flash
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM71 · Stone Edge
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
- Power
- 100
- Accuracy
- 80%
- PP
- 5
TM72 · Avalanche
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM73 · Thunder Wave
A weak electric charge is launched at the foe. It causes paralysis if it hits.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM74 · Gyro Ball
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
- Power
- —
- Accuracy
- 100%
- PP
- 5
TM75 · Swords Dance
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
- Power
- —
- Accuracy
- —
- PP
- 30
TM76 · Stealth Rock
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
- Power
- —
- Accuracy
- —
- PP
- 20
TM77 · Psych Up
The user hypnotizes itself into copying any stat change made by the foe.
- Power
- —
- Accuracy
- —
- PP
- 10
TM78 · Captivate
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM79 · Dark Pulse
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM80 · Rock Slide
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
- Power
- 75
- Accuracy
- 90%
- PP
- 10
TM81 · X-Scissor
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM82 · Sleep Talk
While it is asleep, the user randomly uses one of the moves it knows.
- Power
- —
- Accuracy
- —
- PP
- 10
Complete list for this game
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.