TMs, HMs & TRs
Let's Go Pikachu & Eevee
Showing Let's Go Pikachu & Eevee. Items may require trading, an event, or downloadable content.
60 results
TM01 · Headbutt
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
- Power
- 70
- Accuracy
- 100%
- PP
- 15
TM02 · Taunt
The target is taunted into a rage that allows it to use only attack moves for three turns.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM03 · Helping Hand
The user assists an ally by boosting the power of that ally’s attack.
- Power
- —
- Accuracy
- —
- PP
- 20
TM04 · Teleport
The user switches places with a different Pokémon instantly, using telekinetic power.
- Power
- —
- Accuracy
- —
- PP
- 20
TM05 · Rest
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
- Power
- —
- Accuracy
- —
- PP
- 10
TM06 · Light Screen
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 30
TM07 · Protect
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM08 · Substitute
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
- Power
- —
- Accuracy
- —
- PP
- 10
TM09 · Reflect
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Power
- —
- Accuracy
- —
- PP
- 20
TM10 · Dig
The user burrows into the ground, then attacks on the next turn.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM11 · Will-O-Wisp
The user shoots a sinister flame at the target to inflict a burn.
- Power
- —
- Accuracy
- 85%
- PP
- 15
TM12 · Facade
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM13 · Brick Break
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM14 · Fly
The user flies up into the sky and then strikes its target on the next turn.
- Power
- 90
- Accuracy
- 95%
- PP
- 15
TM15 · Seismic Toss
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM16 · Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.
- Power
- —
- Accuracy
- 90%
- PP
- 20
TM17 · Dragon Tail
The target is knocked away, and a different Pokémon is dragged out.
- Power
- 60
- Accuracy
- 90%
- PP
- 10
TM18 · U-turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM19 · Iron Tail
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
- Power
- 100
- Accuracy
- 75%
- PP
- 15
TM20 · Dark Pulse
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM21 · Foul Play
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM22 · Rock Slide
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
- Power
- 75
- Accuracy
- 90%
- PP
- 10
TM23 · Thunder Punch
The target is punched with an electrified fist. This may also leave the target with paralysis.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM24 · X-Scissor
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM25 · Waterfall
The user charges at the target and may make it flinch.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM26 · Poison Jab
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
- Power
- 80
- Accuracy
- 100%
- PP
- 20
TM27 · Toxic
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Power
- —
- Accuracy
- 90%
- PP
- 10
TM28 · Tri Attack
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM29 · Scald
The user shoots boiling hot water at its target. This may also leave the target with a burn.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM30 · Bulk Up
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM31 · Fire Punch
The target is punched with a fiery fist. This may also leave the target with a burn.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM32 · Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM33 · Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM34 · Dragon Pulse
The target is attacked with a shock wave generated by the user’s gaping mouth.
- Power
- 85
- Accuracy
- 100%
- PP
- 10
TM35 · Ice Punch
The target is punched with an icy fist. This may also leave the target frozen.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM36 · Thunderbolt
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Power
- 90
- Accuracy
- 100%
- PP
- 15
TM37 · Flamethrower
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- Power
- 90
- Accuracy
- 100%
- PP
- 15
TM38 · Thunder
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Power
- 110
- Accuracy
- 70%
- PP
- 10
TM39 · Outrage
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
- Power
- 120
- Accuracy
- 100%
- PP
- 10
TM40 · Psychic
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM41 · Earthquake
The user sets off an earthquake that strikes every Pokémon around it.
- Power
- 100
- Accuracy
- 100%
- PP
- 10
TM42 · Self-Destruct
The user attacks everything around it by causing an explosion. The user faints upon using this move.
- Power
- 200
- Accuracy
- 100%
- PP
- 5
TM43 · Shadow Ball
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM44 · Play Rough
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
- Power
- 90
- Accuracy
- 90%
- PP
- 10
TM45 · Solar Beam
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- Power
- 200
- Accuracy
- 100%
- PP
- 10
TM46 · Fire Blast
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- Power
- 110
- Accuracy
- 85%
- PP
- 5
TM47 · Surf
The user attacks everything around it by swamping its surroundings with a giant wave.
- Power
- 90
- Accuracy
- 100%
- PP
- 15
TM48 · Hyper Beam
The target is attacked with a powerful beam. The user can’t move on the next turn.
- Power
- 150
- Accuracy
- 90%
- PP
- 5
TM49 · Superpower
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
- Power
- 120
- Accuracy
- 100%
- PP
- 5
TM50 · Roost
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
- Power
- —
- Accuracy
- —
- PP
- 10
TM51 · Blizzard
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
- Power
- 110
- Accuracy
- 70%
- PP
- 5
TM52 · Sludge Bomb
Unsanitary sludge is hurled at the target. This may also poison the target.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM53 · Mega Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
- Power
- 75
- Accuracy
- 100%
- PP
- 10
TM54 · Flash Cannon
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM55 · Ice Beam
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
TM56 · Stealth Rock
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
- Power
- —
- Accuracy
- —
- PP
- 20
TM57 · Pay Day
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
- Power
- 40
- Accuracy
- 100%
- PP
- 20
TM58 · Drill Run
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
- Power
- 80
- Accuracy
- 95%
- PP
- 10
TM59 · Dream Eater
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
- Power
- 100
- Accuracy
- 100%
- PP
- 15
TM60 · Megahorn
Using its tough and impressive horn, the user rams into the target with no letup.
- Power
- 120
- Accuracy
- 85%
- PP
- 10
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.