TMs, HMs & TRs
Scarlet & Violet
Showing Scarlet & Violet. Items may require trading, an event, or downloadable content.
229 results
TM01 · Take Down
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
- Power
- 90
- Accuracy
- 85%
- PP
- 20
TM02 · Charm
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM03 · Fake Tears
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM04 · Agility
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
- Power
- —
- Accuracy
- —
- PP
- 30
TM05 · Mud-Slap
The user hurls mud in the target's face to inflict damage and lower its accuracy.
- Power
- 20
- Accuracy
- 100%
- PP
- 10
TM06 · Scary Face
The user frightens the target with a scary face to harshly lower its Speed stat.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM07 · Protect
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM08 · Fire Fang
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- Power
- 65
- Accuracy
- 95%
- PP
- 15
TM09 · Thunder Fang
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Power
- 65
- Accuracy
- 95%
- PP
- 15
TM10 · Ice Fang
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
- Power
- 65
- Accuracy
- 95%
- PP
- 15
TM11 · Water Pulse
The user attacks the target with a pulsing blast of water. This may also confuse the target.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM12 · Low Kick
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM13 · Acid Spray
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
- Power
- 40
- Accuracy
- 100%
- PP
- 20
TM14 · Acrobatics
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
- Power
- 55
- Accuracy
- 100%
- PP
- 15
TM15 · Struggle Bug
The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM16 · Psybeam
The target is attacked with a peculiar ray. This may also confuse the target.
- Power
- 65
- Accuracy
- 100%
- PP
- 20
TM17 · Confuse Ray
The target is exposed to a sinister ray that causes confusion.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM18 · Thief
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
- Power
- 60
- Accuracy
- 100%
- PP
- 25
TM19 · Disarming Voice
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
- Power
- 40
- Accuracy
- —
- PP
- 15
TM20 · Trailblaze
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM21 · Pounce
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM22 · Chilling Water
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM23 · Charge Beam
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
- Power
- 50
- Accuracy
- 90%
- PP
- 10
TM24 · Fire Spin
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
- Power
- 35
- Accuracy
- 85%
- PP
- 15
TM25 · Facade
This move's power is doubled if the user is poisoned, burned, or paralyzed.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM26 · Poison Tail
The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
- Power
- 50
- Accuracy
- 100%
- PP
- 25
TM27 · Aerial Ace
The user confounds the target with speed, then slashes. This attack never misses.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM28 · Bulldoze
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Power
- 60
- Accuracy
- 100%
- PP
- 20
TM29 · Hex
This relentless attack does massive damage to a target affected by status conditions.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM30 · Snarl
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
- Power
- 55
- Accuracy
- 95%
- PP
- 15
TM31 · Metal Claw
The target is raked with steel claws. This may also boost the user's Attack stat.
- Power
- 50
- Accuracy
- 95%
- PP
- 35
TM32 · Swift
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM33 · Magical Leaf
The user scatters curious leaves that chase the target. This attack never misses.
- Power
- 60
- Accuracy
- —
- PP
- 20
TM34 · Icy Wind
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
- Power
- 55
- Accuracy
- 95%
- PP
- 15
TM35 · Mud Shot
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
- Power
- 55
- Accuracy
- 95%
- PP
- 15
TM36 · Rock Tomb
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
- Power
- 60
- Accuracy
- 95%
- PP
- 15
TM37 · Draining Kiss
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
- Power
- 50
- Accuracy
- 100%
- PP
- 10
TM38 · Flame Charge
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
- Power
- 50
- Accuracy
- 100%
- PP
- 20
TM39 · Low Sweep
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- Power
- 65
- Accuracy
- 100%
- PP
- 20
TM40 · Air Cutter
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
- Power
- 60
- Accuracy
- 95%
- PP
- 25
TM41 · Stored Power
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
- Power
- 20
- Accuracy
- 100%
- PP
- 10
TM42 · Night Shade
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Power
- —
- Accuracy
- 100%
- PP
- 15
TM43 · Fling
The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM44 · Dragon Tail
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- Power
- 60
- Accuracy
- 90%
- PP
- 10
TM45 · Venoshock
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Power
- 65
- Accuracy
- 100%
- PP
- 10
TM46 · Avalanche
This move's power is doubled if the target has inflicted damage on the user in the same turn.
- Power
- 60
- Accuracy
- 100%
- PP
- 10
TM47 · Endure
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
- Power
- —
- Accuracy
- —
- PP
- 10
TM48 · Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM49 · Sunny Day
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
- Power
- —
- Accuracy
- —
- PP
- 5
TM50 · Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
- Power
- —
- Accuracy
- —
- PP
- 5
TM51 · Sandstorm
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
- Power
- —
- Accuracy
- —
- PP
- 10
TM52 · Snowscape
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
- Power
- —
- Accuracy
- —
- PP
- 10
TM53 · Smart Strike
The user stabs the target with a sharp horn. This attack never misses.
- Power
- 70
- Accuracy
- —
- PP
- 10
TM54 · Psyshock
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM55 · Dig
The user burrows into the ground on the first turn, then attacks on the next turn.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM56 · Bullet Seed
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
- Power
- 25
- Accuracy
- 100%
- PP
- 30
TM57 · False Swipe
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- Power
- 40
- Accuracy
- 100%
- PP
- 40
TM58 · Brick Break
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM59 · Zen Headbutt
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Power
- 80
- Accuracy
- 90%
- PP
- 15
TM60 · U-turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Power
- 70
- Accuracy
- 100%
- PP
- 20
TM61 · Shadow Claw
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
- Power
- 70
- Accuracy
- 100%
- PP
- 15
TM62 · Foul Play
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
- Power
- 95
- Accuracy
- 100%
- PP
- 15
TM63 · Psychic Fangs
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
- Power
- 85
- Accuracy
- 100%
- PP
- 10
TM64 · Bulk Up
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
- Power
- —
- Accuracy
- —
- PP
- 20
TM65 · Air Slash
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
- Power
- 75
- Accuracy
- 95%
- PP
- 15
TM66 · Body Slam
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
- Power
- 85
- Accuracy
- 100%
- PP
- 15
TM67 · Fire Punch
The target is attacked with a fiery punch. This may also leave the target with a burn.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM68 · Thunder Punch
The target is attacked with an electrified punch. This may also leave the target with paralysis.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM69 · Ice Punch
The target is attacked with an icy punch. This may also leave the target frozen.
- Power
- 75
- Accuracy
- 100%
- PP
- 15
TM70 · Sleep Talk
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
- Power
- —
- Accuracy
- —
- PP
- 10
TM71 · Seed Bomb
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM72 · Electro Ball
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Power
- —
- Accuracy
- 100%
- PP
- 10
TM73 · Drain Punch
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
- Power
- 75
- Accuracy
- 100%
- PP
- 10
TM74 · Reflect
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
- Power
- —
- Accuracy
- —
- PP
- 20
TM75 · Light Screen
A wondrous wall of light is put up to reduce damage from special moves for five turns.
- Power
- —
- Accuracy
- —
- PP
- 30
TM76 · Rock Blast
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
- Power
- 25
- Accuracy
- 90%
- PP
- 10
TM77 · Waterfall
The user charges at the target and may make it flinch.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM78 · Dragon Claw
The user slashes the target with huge, sharp claws to inflict damage.
- Power
- 80
- Accuracy
- 100%
- PP
- 15
TM79 · Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM80 · Metronome
The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Power
- —
- Accuracy
- —
- PP
- 10
TM81 · Grass Knot
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM82 · Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.
- Power
- —
- Accuracy
- 90%
- PP
- 20
TM83 · Poison Jab
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
- Power
- 80
- Accuracy
- 100%
- PP
- 20
TM84 · Stomping Tantrum
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
- Power
- 75
- Accuracy
- 100%
- PP
- 10
TM85 · Rest
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
- Power
- —
- Accuracy
- —
- PP
- 5
TM86 · Rock Slide
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
- Power
- 75
- Accuracy
- 90%
- PP
- 10
TM87 · Taunt
The target is taunted into a rage that allows it to use only attack moves for three turns.
- Power
- —
- Accuracy
- 100%
- PP
- 20
TM88 · Swords Dance
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
- Power
- —
- Accuracy
- —
- PP
- 20
TM89 · Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
TM90 · Spikes
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
- Power
- —
- Accuracy
- —
- PP
- 20
Complete list for this game
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.