Abilities
Platinum
Showing Platinum. Items may require trading, an event, or downloadable content.
123 results
Adaptability
This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
Aftermath
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
Air Lock
While this Pokemon is active, the effects of weather conditions are disabled.
Anger Point
If this Pokemon or its substitute takes a critical hit, its Attack is raised 12 stages.
Anticipation
On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
Arena Trap
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Bad Dreams
Causes sleeping foes to lose 1/8 of their max HP at the end of each turn.
Battle Armor
This Pokemon cannot be struck by a critical hit.
Blaze
At 1/3 or less of its max HP, this Pokemon's Fire-type attacks have 1.5x power.
Chlorophyll
If Sunny Day is active, this Pokemon's Speed is doubled.
Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
Cloud Nine
While this Pokemon is active, the effects of weather conditions are disabled.
Color Change
This Pokemon's type changes to the type of a move it's hit by, unless it has the type.
Compound Eyes
This Pokemon's moves have their accuracy multiplied by 1.3.
Cute Charm
30% chance of infatuating Pokemon of the opposite gender if they make contact.
Damp
Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
Download
On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.
Drizzle
On switch-in, this Pokemon summons Rain Dance.
Drought
On switch-in, this Pokemon summons Sunny Day.
Dry Skin
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
Early Bird
This Pokemon's sleep counter drops by 2 instead of 1.
Effect Spore
30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
Filter
This Pokemon receives 3/4 damage from supereffective attacks.
Flame Body
30% chance a Pokemon making contact with this Pokemon will be burned.
Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
Flower Gift
If Sunny Day is active, Attack and Sp. Def of this Pokemon and its allies are 1.5x.
Forecast
Castform's type changes to the current weather condition's type, except Sandstorm.
Forewarn
On switch-in, this Pokemon is alerted to the foes' move with the highest power.
Frisk
On switch-in, this Pokemon identifies the held item of a random opposing Pokemon.
Gluttony
This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
Guts
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Heatproof
The power of Fire-type attacks against this Pokemon is halved; burn damage halved.
Honey Gather
No competitive use.
Huge Power
This Pokemon's Attack is doubled.
Hustle
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
Hydration
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
Ice Body
If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
Illuminate
No competitive use.
Immunity
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Inner Focus
This Pokemon cannot be made to flinch.
Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Iron Fist
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
Keen Eye
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.
Klutz
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Leaf Guard
If Sunny Day is active, this Pokemon cannot be statused, but Rest works normally.
Levitate
This Pokemon is immune to Ground; Gravity/Ingrain/Iron Ball nullify it.
Lightning Rod
This Pokemon draws single-target Electric moves to itself.
Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Liquid Ooze
This Pokemon damages those draining HP from it for as much as they would heal.
Magic Guard
This Pokemon can only be damaged by direct attacks, and can't be fully paralyzed.
Magma Armor
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Magnet Pull
Prevents opposing Steel-type Pokemon from choosing to switch out.
Marvel Scale
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
Minus
If an active ally has the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
Mold Breaker
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Motor Drive
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
Multitype
If this Pokemon is an Arceus, its type changes to match its held Plate. This Pokemon cannot lose its held item due to another Pokemon's attack.
Natural Cure
This Pokemon has its non-volatile status condition cured when it switches out.
No Guard
Every move used by or against this Pokemon will always hit.
Normalize
This Pokemon's moves are changed to be Normal type.
Oblivious
This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
Overgrow
At 1/3 or less of its max HP, this Pokemon's Grass-type attacks have 1.5x power.
Own Tempo
This Pokemon cannot be confused.
Pickup
No competitive use.
Plus
If an active ally has the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
Poison Heal
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
Poison Point
30% chance a Pokemon making contact with this Pokemon will be poisoned.
Pressure
If this Pokemon is the target of a move, that move loses one additional PP.
Pure Power
This Pokemon's Attack is doubled.
Quick Feet
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
Rain Dish
If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
Reckless
This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
Rivalry
This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
Rock Head
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
Rough Skin
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Run Away
No competitive use.
Sand Stream
On switch-in, this Pokemon summons Sandstorm.
Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
Scrappy
This Pokemon can hit Ghost types with Normal- and Fighting-type moves.
Serene Grace
This Pokemon's moves have their secondary effect chance doubled.
Shadow Tag
Prevents foes from choosing to switch unless they also have this Ability.
Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.
Shell Armor
This Pokemon cannot be struck by a critical hit.
Shield Dust
This Pokemon is not affected by the secondary effect of another Pokemon's attack.
Simple
This Pokemon's stat stages are considered doubled during stat calculations.
Skill Link
This Pokemon's multi-hit attacks always hit the maximum number of times.
Slow Start
On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.
Sniper
If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
Complete list for this game
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.