Search item effects from the M-B regulation pool. For today's battles, check the M-C legal list.

Held: Allows Abomasnow to Mega Evolve into Mega Abomasnow.

Held: Allows Absol to Mega Evolve into Mega Absol.

Held: Allows Aerodactyl to Mega Evolve into Mega Aerodactyl.

Held: Allows Aggron to Mega Evolve into Mega Aggron.

Held: Allows Alakazam to Mega Evolve into Mega Alakazam.

Held: Allows Altaria to Mega Evolve into Mega Altaria.

Held: Allows Ampharos to Mega Evolve into Mega Ampharos.

Held: Consumed when frozen to cure frozen.

Held: Allows Audino to Mega Evolve into Mega Audino.

Held: Consumed when struck by a super-effective Steel-type attack to halve the damage.

Held: Allows Banette to Mega Evolve into Mega Banette.

Held: Allows Beedrill to Mega Evolve into Mega Beedrill.

Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%).

Held: Fighting-Type moves from holder do 20% more damage.

Held: Dark-Type moves from holder do 20% more damage.

Held: Allows Blastoise to Mega Evolve into Mega Blastoise.

Held: Allows Blaziken to Mega Evolve into Mega Blaziken.

Held: Increases the holder’s evasion by 1/9 (11 1/9%).

Held: Allows Camerupt to Mega Evolve into Mega Camerupt.


Held: Fire-Type moves from holder do 20% more damage.

Held: Allows Charizard to Mega Evolve into Mega Charizard X.

Held: Allows Charizard to Mega Evolve into Mega Charizard Y.

Held: Consumed when struck by a super-effective Rock-type attack to halve the damage.

Held: Consumed when paralyzed to cure paralysis.


Held: Consumed when asleep to cure sleep.

Held: Consumed when struck by a Normal-type attack to halve the damage.


Held: Increases Speed by 50%, but restricts the holder to only one move.

Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.


Held: Consumed when struck by a super-effective Flying-type attack to halve the damage.

Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.


Held: Rain Dance by the holder lasts 8 rounds instead of 5.


Held: Dragon-Type moves from holder do 20% more damage.






Held: Holder’s Super Effective moves do 20% extra damage.





Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.

Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.


Held: Allows Gallade to Mega Evolve into Mega Gallade.

Held: Allows Garchomp to Mega Evolve into Mega Garchomp.

Held: Allows Gardevoir to Mega Evolve into Mega Gardevoir.

Held: Allows Gengar to Mega Evolve into Mega Gengar.

Held: Allows Glalie to Mega Evolve into Mega Glalie.




Held: Allows Gyarados to Mega Evolve into Mega Gyarados.

Held: Consumed when struck by a super-effective Dragon-type attack to halve the damage.

Held: Rock-Type moves from holder do 20% more damage.


Held: Sunny Day by the holder lasts 8 rounds instead of 5.

Held: Allows Heracross to Mega Evolve into Mega Heracross.

Held: Allows Houndoom to Mega Evolve into Mega Houndoom.

Held: Hail by the holder lasts 8 rounds instead of 5.

Held: Holder’s Speed is halved. Negates all Ground-type immunities, and makes Flying-types take neutral damage from Ground-type moves. Arena Trap. Spikes, and Toxic Spikes affect the holder.

Held: Allows Kangaskhan to Mega Evolve into Mega Kangaskhan.

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.

Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.

Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

Held: Consumed when a move runs out of PP to restore its PP by 10.

Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.

Doubles Pikachu’s Attack and Special Attack. Breed on Pikachu or Raichu: Pichu Egg will have Volt Tackle.

Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5.

Held: Allows Lopunny to Mega Evolve into Mega Lopunny.

Held: Allows Lucario to Mega Evolve into Mega Lucario.

Held: Consumed to cure any status condition or confusion.

Held: Electric-Type moves from holder do 20% more damage.


Held: Allows Manectric to Mega Evolve into Mega Manectric.

Held: Allows Medicham to Mega Evolve into Mega Medicham.


Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.


Held: Allows Metagross to Mega Evolve into Mega Metagross.

Held: Steel-Type moves from holder do 20% more damage.

Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost.

Held: Grass-Type moves from holder do 20% more damage.

Held: Boosts the damage of physical moves used by the holder by 10%.

Held: Water-Type moves from holder do 20% more damage.

Held: Ice-Type moves from holder do 20% more damage.

Held: Consumed when struck by a super-effective Fire-type attack to halve the damage.

Held: Consumed at 1/2 max HP to recover 10 HP.

Held: Consumed when struck by a super-effective Water-type attack to halve the damage.

Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.

Held: Consumed when poisoned to cure poison.

Held: Consumed when confused to cure confusion.

Held: Allows Pidgeot to Mega Evolve into Mega Pidgeot.

Held: Allows Pinsir to Mega Evolve into Mega Pinsir.

Held: Poison-Type moves from holder do 20% more damage.


Held: Holder has a 3/16 (18.75%) chance to move first.



Held: Consumed when burned to cure a burn.

Held: Consumed when struck by a super-effective Grass-type attack to halve the damage.

Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.

Held: Allows Sableye to Mega Evolve into Mega Sableye.

Held: Allows Scizor to Mega Evolve into Mega Scizor.

Held: Raises the holder’s critical hit ratio by one stage.


Held: Flying-Type moves from holder do 20% more damage.

Held: Allows Sharpedo to Mega Evolve into Mega Sharpedo.

Held: Holder can bypass all trapping effects and switch out. Multi-turn moves still cannot be switched out of.

Held: Holder receives 1/8 of the damage it deals when attacking.

Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.

Held: Normal-Type moves from holder do 20% more damage.