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Abilities

Search ability effects and the Champions roster species that use them.

Introduced in

197 abilities

Adaptability

2

Increases the same-type attack bonus from 1.5× to 2×.

Aftermath

1

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Analytic

2

Strengthens moves to 1.3× their power when moving last.

Anger Point

4

Raises Attack to the maximum of six stages upon receiving a critical hit.

Anticipation

2

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Armor Tail

1

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Aroma Veil

2

Protects allies against moves that affect their mental state.

Battle Armor

2

Protects against critical hits.

Berserk

1

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Big Pecks

1

Protects against Defense drops.

Blaze

10

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Bulletproof

2

Protects against bullet, ball, and bomb-based moves.

Cheek Pouch

3

Restores HP upon eating a Berry, in addition to the Berry's effect.

Chlorophyll

6

Doubles Speed during strong sunlight.

Clear Body

3

Prevents stats from being lowered by other Pokémon.

Cloud Nine

2

Negates all effects of weather, but does not prevent the weather itself.

Competitive

3

Raises Special Attack by two stages upon having any stat lowered.

Compound Eyes

1

Increases moves' accuracy to 1.3×.

Contrary

2

Inverts stat changes.

Corrosion

2

This Pokémon can inflict poison on Poison and Steel Pokémon.

Cud Chew

1

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Cursed Body

5

Has a 30% chance of Disabling any move that hits the Pokémon.

Cute Charm

5

Has a 30% chance of infatuating attacking Pokémon on contact.

Damp

3

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Defiant

5

Raises Attack two stages upon having any stat lowered.

Disguise

1

Prevents the first instance of battle damage.

Drizzle

2

Summons rain that lasts indefinitely upon entering battle.

Drought

2

Summons strong sunlight that lasts indefinitely upon entering battle.

Dry Skin

2

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Early Bird

2

Makes sleep pass twice as quickly.

Earth Eater

1

Restores HP when hit by a Ground-type move.

Effect Spore

1

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Electric Surge

1

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Electromorphosis

1

When hit by an attack, the power of the next Electric-type move it uses is doubled.

Emergency Exit

1

This Pokémon automatically switches out when its HP drops below half.

Filter

1

Decreases damage taken from super-effective moves by 1/4.

Flame Body

3

Has a 30% chance of burning attacking Pokémon on contact.

Flash Fire

8

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flower Veil

2

Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.

Fluffy

1

Damage from contact moves is halved. Damage from Fire moves is doubled.

Forecast

1

Changes Castform's type and form to match the weather.

Forewarn

1

Reveals the opponents' strongest move upon entering battle.

Friend Guard

2

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Frisk

8

Reveals an opponent's held item upon entering battle.

Fur Coat

1

Halves damage from physical attacks.

Gale Wings

1

Raises Flying moves' priority by one stage.

Gluttony

8

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Good as Gold

1

Gives immunity to status moves.

Gooey

1

Lowers attacking Pokémon's Speed by one stage on contact.

Grass Pelt

1

Boosts Defense while Grassy Terrain is in effect.

Grassy Surge

1

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Guard Dog

1

Boosts Attack if intimidated, and prevents being forced to switch out.

Guts

6

Increases Attack to 1.5× with a major status ailment.

Harvest

2

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Healer

3

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Heatproof

1

Halves damage from Fire moves and burns.

Heavy Metal

1

Doubles the Pokémon's weight.

Hospitality

1

When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.

Huge Power

2

Doubles Attack in battle.

Hunger Switch

1

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

Hustle

2

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hydration

2

Cures any major status ailment after each turn during rain.

Hyper Cutter

4

Prevents Attack from being lowered by other Pokémon.

Ice Body

6

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Illuminate

2

Doubles the wild encounter rate.

Illusion

1

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Immunity

1

Prevents poison.

Imposter

1

Transforms upon entering battle.

Infiltrator

7

Bypasses Light Screen, Reflect, and Safeguard.

Inner Focus

11

Prevents flinching.

Insomnia

4

Prevents sleep.

Intimidate

16

Lowers opponents' Attack one stage upon entering battle.

Iron Fist

6

Strengthens punch-based moves to 1.2× their power.

Justified

4

Raises Attack one stage upon taking damage from a Dark move.

Keen Eye

9

Prevents accuracy from being lowered.

Klutz

3

Prevents the Pokémon from using its held item in battle.

Leaf Guard

3

Protects against major status ailments during strong sunlight.

Levitate

4

Evades Ground moves.

Libero

1

Libero changes the Pokémon's type to that of its previously used attack.

Light Metal

2

Halves the Pokémon's weight.

Lightning Rod

5

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Limber

8

Prevents paralysis.

Liquid Ooze

1

Damages opponents using leeching moves for as much as they would heal.

Liquid Voice

1

Sound-based moves become Water-type.

Long Reach

1

This Pokémon's moves do not make contact.

Magic Bounce

2

Reflects most non-damaging moves back at their user.

Magic Guard

3

Protects against damage not directly caused by a move.

Magician

2

Steals the target's held item when the bearer uses a damaging move.

Magma Armor

1

Prevents freezing.

Marvel Scale

1

Increases Defense to 1.5× with a major status ailment.

Mega Launcher

1

Strengthens aura and pulse moves to 1.5× their power.

Merciless

1

This Pokémon's moves critical hit against poisoned targets.

Minus

1

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Mirror Armor

1

Reflects any stat-lowering effects.

Mold Breaker

7

Bypasses targets' abilities if they could hinder or prevent a move.

Moody

2

Raises a random stat two stages and lowers another one stage after each turn.

Motor Drive

1

Absorbs Electric moves, raising Speed one stage.

Moxie

8

Raises Attack one stage upon KOing a Pokémon.

Multiscale

1

Halves damage taken from full HP.

Mummy

1

Changes attacking Pokémon's abilities to Mummy on contact.

Natural Cure

5

Cures any major status ailment upon switching out.

No Guard

2

Ensures all moves used by and against the Pokémon hit.

Oblivious

4

Prevents infatuation and protects against Captivate.

Opportunist

1

Copies stat boosts by the opponent.

Overcoat

3

Protects against damage from weather.

Overgrow

10

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Own Tempo

5

Prevents confusion.

Pickpocket

4

Steals attacking Pokémon's held items on contact.

Pickup

3

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Pixilate

1

Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.

Plus

3

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Poison Heal

1

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Poison Point

5

Has a 30% chance of poisoning attacking Pokémon on contact.

Poison Touch

3

Has a 30% chance of poisoning target Pokémon upon contact.

Prankster

6

Raises non-damaging moves' priority by one stage.

Pressure

7

Increases the PP cost of moves targetting the Pokémon by one.

Protean

2

Changes the bearer's type to match each move it uses.

Psychic Surge

1

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

Punk Rock

1

Boosts sound-based moves and halves damage from the same moves.

Pure Power

1

Doubles Attack in battle.