Abilities
Search ability effects and the Champions roster species that use them.
Introduced in
Adaptability
2Increases the same-type attack bonus from 1.5× to 2×.
Aftermath
1Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Analytic
2Strengthens moves to 1.3× their power when moving last.
Anger Point
4Raises Attack to the maximum of six stages upon receiving a critical hit.
Anticipation
2Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Armor Tail
1Prevents the opponent from using any moves that have priority, such as Quick Attack.
Aroma Veil
2Protects allies against moves that affect their mental state.
Battle Armor
2Protects against critical hits.
Berserk
1Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Big Pecks
1Protects against Defense drops.
Blaze
10Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Bulletproof
2Protects against bullet, ball, and bomb-based moves.
Cheek Pouch
3Restores HP upon eating a Berry, in addition to the Berry's effect.
Chlorophyll
6Doubles Speed during strong sunlight.
Clear Body
3Prevents stats from being lowered by other Pokémon.
Cloud Nine
2Negates all effects of weather, but does not prevent the weather itself.
Competitive
3Raises Special Attack by two stages upon having any stat lowered.
Compound Eyes
1Increases moves' accuracy to 1.3×.
Contrary
2Inverts stat changes.
Corrosion
2This Pokémon can inflict poison on Poison and Steel Pokémon.
Cud Chew
1Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Cursed Body
5Has a 30% chance of Disabling any move that hits the Pokémon.
Cute Charm
5Has a 30% chance of infatuating attacking Pokémon on contact.
Damp
3Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Defiant
5Raises Attack two stages upon having any stat lowered.
Disguise
1Prevents the first instance of battle damage.
Drizzle
2Summons rain that lasts indefinitely upon entering battle.
Drought
2Summons strong sunlight that lasts indefinitely upon entering battle.
Dry Skin
2Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Early Bird
2Makes sleep pass twice as quickly.
Earth Eater
1Restores HP when hit by a Ground-type move.
Effect Spore
1Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Electric Surge
1When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Electromorphosis
1When hit by an attack, the power of the next Electric-type move it uses is doubled.
Emergency Exit
1This Pokémon automatically switches out when its HP drops below half.
Filter
1Decreases damage taken from super-effective moves by 1/4.
Flame Body
3Has a 30% chance of burning attacking Pokémon on contact.
Flash Fire
8Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flower Veil
2Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Fluffy
1Damage from contact moves is halved. Damage from Fire moves is doubled.
Forecast
1Changes Castform's type and form to match the weather.
Forewarn
1Reveals the opponents' strongest move upon entering battle.
Friend Guard
2Decreases all direct damage taken by friendly Pokémon to 0.75×.
Frisk
8Reveals an opponent's held item upon entering battle.
Fur Coat
1Halves damage from physical attacks.
Gale Wings
1Raises Flying moves' priority by one stage.
Gluttony
8Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Good as Gold
1Gives immunity to status moves.
Gooey
1Lowers attacking Pokémon's Speed by one stage on contact.
Grass Pelt
1Boosts Defense while Grassy Terrain is in effect.
Grassy Surge
1When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Guard Dog
1Boosts Attack if intimidated, and prevents being forced to switch out.
Guts
6Increases Attack to 1.5× with a major status ailment.
Harvest
2Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer
3Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heatproof
1Halves damage from Fire moves and burns.
Heavy Metal
1Doubles the Pokémon's weight.
Hospitality
1When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Huge Power
2Doubles Attack in battle.
Hunger Switch
1Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Hustle
2Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hydration
2Cures any major status ailment after each turn during rain.
Hyper Cutter
4Prevents Attack from being lowered by other Pokémon.
Ice Body
6Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Illuminate
2Doubles the wild encounter rate.
Illusion
1Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Immunity
1Prevents poison.
Imposter
1Transforms upon entering battle.
Infiltrator
7Bypasses Light Screen, Reflect, and Safeguard.
Inner Focus
11Prevents flinching.
Insomnia
4Prevents sleep.
Intimidate
16Lowers opponents' Attack one stage upon entering battle.
Iron Fist
6Strengthens punch-based moves to 1.2× their power.
Justified
4Raises Attack one stage upon taking damage from a Dark move.
Keen Eye
9Prevents accuracy from being lowered.
Klutz
3Prevents the Pokémon from using its held item in battle.
Leaf Guard
3Protects against major status ailments during strong sunlight.
Levitate
4Evades Ground moves.
Libero
1Libero changes the Pokémon's type to that of its previously used attack.
Light Metal
2Halves the Pokémon's weight.
Lightning Rod
5Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Limber
8Prevents paralysis.
Liquid Ooze
1Damages opponents using leeching moves for as much as they would heal.
Liquid Voice
1Sound-based moves become Water-type.
Long Reach
1This Pokémon's moves do not make contact.
Magic Bounce
2Reflects most non-damaging moves back at their user.
Magic Guard
3Protects against damage not directly caused by a move.
Magician
2Steals the target's held item when the bearer uses a damaging move.
Magma Armor
1Prevents freezing.
Marvel Scale
1Increases Defense to 1.5× with a major status ailment.
Mega Launcher
1Strengthens aura and pulse moves to 1.5× their power.
Merciless
1This Pokémon's moves critical hit against poisoned targets.
Minus
1Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Mirror Armor
1Reflects any stat-lowering effects.
Mold Breaker
7Bypasses targets' abilities if they could hinder or prevent a move.
Moody
2Raises a random stat two stages and lowers another one stage after each turn.
Motor Drive
1Absorbs Electric moves, raising Speed one stage.
Moxie
8Raises Attack one stage upon KOing a Pokémon.
Multiscale
1Halves damage taken from full HP.
Mummy
1Changes attacking Pokémon's abilities to Mummy on contact.
Natural Cure
5Cures any major status ailment upon switching out.
No Guard
2Ensures all moves used by and against the Pokémon hit.
Oblivious
4Prevents infatuation and protects against Captivate.
Opportunist
1Copies stat boosts by the opponent.
Overcoat
3Protects against damage from weather.
Overgrow
10Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own Tempo
5Prevents confusion.
Pickpocket
4Steals attacking Pokémon's held items on contact.
Pickup
3Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Pixilate
1Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Plus
3Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Poison Heal
1Heals for 1/8 max HP after each turn when poisoned in place of damage.
Poison Point
5Has a 30% chance of poisoning attacking Pokémon on contact.
Poison Touch
3Has a 30% chance of poisoning target Pokémon upon contact.
Prankster
6Raises non-damaging moves' priority by one stage.
Pressure
7Increases the PP cost of moves targetting the Pokémon by one.
Protean
2Changes the bearer's type to match each move it uses.
Psychic Surge
1When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Punk Rock
1Boosts sound-based moves and halves damage from the same moves.
Pure Power
1Doubles Attack in battle.