Articuno (Galarian) Raid Guide
PsychicFlying
The best counters, weaknesses, and catch CP for beating Articuno (Galarian) in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
1966–2051
Raid IV floor is 10 — 2051 means a 100% IV catch.
Weather-boosted (L25)
2458–2564
Boosted in Windy weather.
Top weakness
RockGhostElectric
Rock hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Mega Gengar
Lick + Shadow Ball
Ghost33.5 DPS1010 TDOLegacy
#2Mega Tyranitar
Smack Down + Brutal Swing
Dark28.3 DPS1640 TDOLegacy
#3Regieleki
Lock On + Thunder Cage
Electric34.3 DPS817 TDOLegacy
#4Zekrom
Charge Beam + Fusion Bolt
Electric27.9 DPS1151 TDOLegacy
#5Mega Diancie
Rock Throw + Rock Slide
Rock29.7 DPS934 TDO
#6Kyurem (White)
Ice Fang + Blizzard
Ice26.9 DPS1146 TDO
#7Mega Ampharos
Volt Switch + Zap Cannon
Electric26.5 DPS1061 TDO
#8Mega Absol
Snarl + Brutal Swing
Dark30.9 DPS661 TDOLegacy
#9Darmanitan (Galarian zen)
Ice Fang + Avalanche
Ice28.6 DPS810 TDO
#10Kyurem (Black)
Shadow Claw + Fusion Bolt
Electric25.7 DPS1095 TDO
#11Mega Houndoom
Snarl + Foul Play
Dark27.1 DPS921 TDO
#12Mega Manectric
Thunder Fang + Wild Charge
Electric27.9 DPS838 TDO
DPS and estimated total damage output (TDO) are computed against Articuno (Galarian)'s actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Rock×1.60
Ghost×1.60
Electric×1.60
Ice×1.60
Dark×1.60
Articuno (Galarian)'s moves
PsychicConfusion
fastPsychicPsycho Cut
fastFlyingBrave Bird
chargedPsychicFuturesight
chargedFlyingFly
chargedRockAncient Power
chargedDodge when the screen flashes — the charged moves above are what hit hardest.