Enamorus (Incarnate) Raid Guide
FairyFlying
The best counters, weaknesses, and catch CP for beating Enamorus (Incarnate) in Pokémon GO raids.
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Catch CP (L20)
1872–1957
Raid IV floor is 10 — 1957 means a 100% IV catch.
Weather-boosted (L25)
2340–2447
Boosted in Cloudy or Windy weather.
Top weakness
PoisonRockSteel
Poison hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Mega Metagross
Bullet Punch + Meteor Mash
Steel35.9 DPS1659 TDOLegacy
#2Regieleki
Lock On + Thunder Cage
Electric40.6 DPS865 TDOLegacy
#3Zekrom
Charge Beam + Fusion Bolt
Electric33.5 DPS1238 TDOLegacy
#4Mega Tyranitar
Smack Down + Stone Edge
Rock30.6 DPS1585 TDOLegacy
#5Mega Diancie
Rock Throw + Rock Slide
Rock35.3 DPS994 TDO
#6Eternatus
Poison Jab + Sludge Bomb
Poison31.4 DPS1363 TDO
#7Kyurem (White)
Ice Fang + Blizzard
Ice32.4 DPS1237 TDO
#8Mega Gengar
Lick + Sludge Bomb
Poison34.0 DPS916 TDOLegacy
#9Mega Ampharos
Volt Switch + Zap Cannon
Electric31.4 DPS1126 TDO
#10Darmanitan (Galarian zen)
Ice Fang + Avalanche
Ice34.2 DPS867 TDO
#11Mega Manectric
Thunder Fang + Wild Charge
Electric33.5 DPS901 TDO
#12Metagross
Bullet Punch + Meteor Mash
Steel30.7 DPS1134 TDOLegacy
DPS and estimated total damage output (TDO) are computed against Enamorus (Incarnate)'s actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. Shadow forms exist for Metagross — a Shadow version deals ×1.2 damage (~20% harder) but also takes ×1.2 damage. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Updated: Sep 28, 2026 · About these stats
Weaknesses
Poison×1.60
Rock×1.60
Steel×1.60
Electric×1.60
Ice×1.60
Enamorus (Incarnate)'s moves
PsychicZen Headbutt
fastFairyFairy Wind
fastGhostAstonish
fastFairyDazzling Gleam
chargedFlyingFly
chargedGrassGrass Knot
chargedDodge when the screen flashes — the charged moves above are what hit hardest.