Giratina (Origin) Raid Guide
GhostDragon
The best counters, weaknesses, and catch CP for beating Giratina (Origin) in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
2018–2105
Raid IV floor is 10 — 2105 means a 100% IV catch.
Weather-boosted (L25)
2523–2631
Boosted in Fog or Windy weather.
Top weakness
GhostIceDragon
Ghost hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Eternatus
Dragon Tail + Dynamax Cannon
Dragon39.3 DPS2106 TDOLegacy
#2Mega Rayquaza
Dragon Tail + Breaking Swipe
Dragon38.1 DPS1899 TDOLegacy
#3Mega Garchomp
Dragon Tail + Breaking Swipe
Dragon34.1 DPS1881 TDO
#4Mega Salamence
Dragon Tail + Draco Meteor
Dragon31.7 DPS1782 TDO
#5Mega Tyranitar
Bite + Brutal Swing
Dark30.0 DPS1915 TDO
#6Mega Gengar
Lick + Shadow Ball
Ghost34.7 DPS1157 TDOLegacy
#7Kyurem (Black)
Dragon Tail + Blizzard
Ice30.7 DPS1447 TDO
#8Primal Groudon
Dragon Tail + Precipice Blades
Ground28.2 DPS1700 TDOLegacy
#9Palkia (Origin)
Dragon Tail + Draco Meteor
Dragon29.8 DPS1326 TDO
#10Mega Gardevoir
Charm + Dazzling Gleam
Fairy30.3 DPS1246 TDO
#11Kyurem (White)
Dragon Breath + Blizzard
Ice29.1 DPS1371 TDO
#12Palkia
Dragon Tail + Draco Meteor
Dragon28.8 DPS1237 TDO
DPS and estimated total damage output (TDO) are computed against Giratina (Origin)'s actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Ghost×1.60
Ice×1.60
Dragon×1.60
Dark×1.60
Fairy×1.60
Giratina (Origin)'s moves
DragonDragon Tail
fastGhostShadow Claw
fastGhostShadow Force
chargedGhostShadow Ball
chargedDragonDragon Pulse
chargedGhostOminous Wind
chargedDodge when the screen flashes — the charged moves above are what hit hardest.