Mega Beedrill Raid Guide
BugPoison
The best counters, weaknesses, and catch CP for beating Mega Beedrill in Pokémon GO raids.
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Catch CP (L20)
1846–1933
Raid IV floor is 10 — 1933 means a 100% IV catch.
Weather-boosted (L25)
2308–2416
Boosted in Rainy or Cloudy weather.
Top weakness
FlyingRockFire
Flying hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Mega Charizard Y
Fire Spin + Blast Burn
Fire42.1 DPS1327 TDOLegacy
#2Mega Blaziken
Fire Spin + Blast Burn
Fire43.5 DPS1127 TDOLegacy
#3Mega Alakazam
Confusion + Psychic
Psychic44.0 DPS1086 TDOLegacy
#4Mega Rayquaza
Air Slash + Hurricane
Flying39.5 DPS1487 TDOLegacy
#5Mega Salamence
Fire Fang + Fly
Flying38.3 DPS1627 TDO
#6Mega Gallade
Confusion + Psychic
Psychic39.5 DPS1230 TDO
#7Mega Gardevoir
Confusion + Psychic
Psychic39.5 DPS1225 TDO
#8Mega Latios
Zen Headbutt + Psychic
Psychic37.8 DPS1372 TDO
#9Mewtwo
Confusion + Psystrike
Psychic38.9 DPS1212 TDOLegacy
#10Reshiram
Fire Fang + Fusion Flare
Fire37.8 DPS1298 TDOLegacy
#11Mega Metagross
Zen Headbutt + Psychic
Psychic34.3 DPS1477 TDO
#12Lugia
Extrasensory + Aeroblast
Flying32.0 DPS1797 TDOLegacy
DPS and estimated total damage output (TDO) are computed against Mega Beedrill's actual typing and Mega boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. Shadow forms exist for Mewtwo, Lugia — a Shadow version deals ×1.2 damage (~20% harder) but also takes ×1.2 damage. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Updated: Sep 28, 2026 · About these stats
Weaknesses
Flying×1.60
Rock×1.60
Fire×1.60
Psychic×1.60
Mega Beedrill's moves
PoisonPoison Jab
fastBugInfestation
fastBugBug Bite
fastPoisonPoison Sting
fastPoisonSludge Bomb
chargedGroundDrill Run
chargedFlyingAerial Ace
chargedBugX Scissor
chargedBugFell Stinger
chargedDodge when the screen flashes — the charged moves above are what hit hardest.