Mega Houndoom Raid Guide
DarkFire
The best counters, weaknesses, and catch CP for beating Mega Houndoom in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
2106–2195
Raid IV floor is 10 — 2195 means a 100% IV catch.
Weather-boosted (L25)
2633–2744
Boosted in Fog or Sunny / Clear weather.
Top weakness
FightingGroundRock
Fighting hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Mega Lucario
Force Palm + Aura Sphere
Fighting38.4 DPS986 TDOLegacy
#2Primal Kyogre
Waterfall + Origin Pulse
Water32.8 DPS1561 TDOLegacy
#3Primal Groudon
Mud Shot + Precipice Blades
Ground32.5 DPS1549 TDOLegacy
#4Mega Garchomp
Mud Shot + Earthquake
Ground29.1 DPS1267 TDO
#5Mega Heracross
Counter + Close Combat
Fighting29.6 DPS1042 TDO
#6Mega Swampert
Mud Shot + Hydro Cannon
Water28.2 DPS1140 TDOLegacy
#7Mega Blaziken
Counter + Focus Blast
Fighting31.2 DPS845 TDO
#8Mega Tyranitar
Smack Down + Stone Edge
Rock26.4 DPS1331 TDOLegacy
#9Mega Diancie
Rock Throw + Rock Slide
Rock29.9 DPS820 TDO
#10Landorus (Therian)
Mud Shot + Sandsear Storm
Ground28.6 DPS882 TDOLegacy
#11Mega Latios
Dragon Breath + Aura Sphere
Fighting27.0 DPS1022 TDO
#12Mega Gyarados
Waterfall + Hydro Pump
Water26.0 DPS1137 TDO
DPS and estimated total damage output (TDO) are computed against Mega Houndoom's actual typing and Mega boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Fighting×1.60
Ground×1.60
Rock×1.60
Water×1.60
Mega Houndoom's moves
FireFire Fang
fastDarkSnarl
fastFireFire Blast
chargedDarkFoul Play
chargedFireFlamethrower
chargedDarkCrunch
chargedDodge when the screen flashes — the charged moves above are what hit hardest.