Mega Pidgeot Raid Guide
NormalFlying
The best counters, weaknesses, and catch CP for beating Mega Pidgeot in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
2015–2102
Raid IV floor is 10 — 2102 means a 100% IV catch.
Weather-boosted (L25)
2519–2628
Boosted in Partly Cloudy or Windy weather.
Top weakness
RockElectricIce
Rock hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Regieleki
Lock On + Thunder Cage
Electric38.0 DPS811 TDOLegacy
#2Mega Tyranitar
Smack Down + Stone Edge
Rock29.0 DPS1506 TDOLegacy
#3Zekrom
Charge Beam + Fusion Bolt
Electric31.1 DPS1152 TDOLegacy
#4Mega Diancie
Rock Throw + Rock Slide
Rock32.7 DPS925 TDO
#5Kyurem (White)
Ice Fang + Blizzard
Ice29.9 DPS1146 TDO
#6Mega Ampharos
Volt Switch + Zap Cannon
Electric29.5 DPS1061 TDO
#7Darmanitan (Galarian zen)
Ice Fang + Avalanche
Ice31.8 DPS809 TDO
#8Mega Manectric
Thunder Fang + Wild Charge
Electric31.3 DPS845 TDO
#9Eternatus
Poison Jab + Dynamax Cannon
Dragon27.3 DPS1191 TDOLegacy
#10Mega Aerodactyl
Rock Throw + Rock Slide
Rock28.4 DPS974 TDO
#11Xurkitree
Thunder Shock + Discharge
Electric30.3 DPS752 TDO
#12Primal Kyogre
Waterfall + Blizzard
Ice24.9 DPS1223 TDO
DPS and estimated total damage output (TDO) are computed against Mega Pidgeot's actual typing and Mega boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Rock×1.60
Electric×1.60
Ice×1.60
Mega Pidgeot's moves
FlyingGust
fastSteelSteel Wing
fastFlyingAir Slash
fastFlyingWing Attack
fastFlyingBrave Bird
chargedFlyingHurricane
chargedFlyingAerial Ace
chargedFlyingAir Cutter
chargedFlyingFeather Dance
chargedDodge when the screen flashes — the charged moves above are what hit hardest.