Reshiram Raid Guide
DragonFire
The best counters, weaknesses, and catch CP for beating Reshiram in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
2217–2307
Raid IV floor is 10 — 2307 means a 100% IV catch.
Weather-boosted (L25)
2771–2884
Boosted in Windy or Sunny / Clear weather.
Top weakness
GroundRockDragon
Ground hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Eternatus
Dragon Tail + Dynamax Cannon
Dragon35.2 DPS1562 TDOLegacy
#2Mega Rayquaza
Dragon Tail + Breaking Swipe
Dragon34.0 DPS1400 TDOLegacy
#3Primal Groudon
Mud Shot + Precipice Blades
Ground31.0 DPS1547 TDOLegacy
#4Mega Garchomp
Dragon Tail + Breaking Swipe
Dragon31.0 DPS1412 TDO
#5Mega Salamence
Dragon Tail + Draco Meteor
Dragon28.6 DPS1332 TDO
#6Kyurem (Black)
Dragon Tail + Outrage
Dragon27.0 DPS1054 TDO
#7Landorus (Therian)
Mud Shot + Sandsear Storm
Ground27.1 DPS877 TDOLegacy
#8Mega Tyranitar
Smack Down + Stone Edge
Rock24.0 DPS1267 TDOLegacy
#9Palkia (Origin)
Dragon Tail + Draco Meteor
Dragon26.1 DPS958 TDO
#10Mega Diancie
Rock Throw + Rock Slide
Rock27.3 DPS786 TDO
#11Palkia
Dragon Tail + Draco Meteor
Dragon25.9 DPS919 TDO
#12Mega Latios
Dragon Breath + Dragon Claw
Dragon25.1 DPS998 TDO
DPS and estimated total damage output (TDO) are computed against Reshiram's actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Ground×1.60
Rock×1.60
Dragon×1.60
Reshiram's moves
FireFire Fang
fastDragonDragon Breath
fastFireOverheat
chargedDragonDraco Meteor
chargedFireFusion Flare
chargedRockStone Edge
chargedDarkCrunch
chargedDodge when the screen flashes — the charged moves above are what hit hardest.