Type: Null Raid Guide
Normal
The best counters, weaknesses, and catch CP for beating Type: Null in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
1449–1522
Raid IV floor is 10 — 1522 means a 100% IV catch.
Weather-boosted (L25)
1812–1903
Boosted in Partly Cloudy weather.
Top weakness
Fighting
Fighting hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Mega Lucario
Counter + Aura Sphere
Fighting36.2 DPS1420 TDO
#2Mega Heracross
Counter + Close Combat
Fighting31.0 DPS1667 TDO
#3Mega Blaziken
Counter + Focus Blast
Fighting32.7 DPS1353 TDO
#4Mega Latios
Dragon Breath + Aura Sphere
Fighting27.7 DPS1604 TDO
#5Mega Gallade
Low Kick + Close Combat
Fighting28.2 DPS1405 TDO
#6Mega Lopunny
Double Kick + Focus Blast
Fighting28.3 DPS1272 TDO
#7Mega Latias
Zen Headbutt + Aura Sphere
Fighting24.4 DPS1720 TDO
#8Mega Alakazam
Psycho Cut + Focus Blast
Fighting27.0 DPS1065 TDO
#9Marshadow
Counter + Close Combat
Fighting25.1 DPS1262 TDO
#10Lucario
Counter + Aura Sphere
Fighting27.9 DPS916 TDO
#11Conkeldurr
Counter + Focus Blast
Fighting24.9 DPS1179 TDO
#12Terrakion
Double Kick + Close Combat
Fighting24.3 DPS1244 TDO
DPS and estimated total damage output (TDO) are computed against Type: Null's actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy / Elite-TM movesets are excluded. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Fighting×1.60
Type: Null's moves
NormalTake Down
fastNormalTackle
fastNormalTri Attack
chargedSteelIron Head
chargedFlyingAerial Ace
chargedDodge when the screen flashes — the charged moves above are what hit hardest.