Victini Raid Guide
PsychicFire
The best counters, weaknesses, and catch CP for beating Victini in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
1785–1865
Raid IV floor is 10 — 1865 means a 100% IV catch.
Weather-boosted (L25)
2231–2332
Boosted in Windy or Sunny / Clear weather.
Top weakness
GroundRockGhost
Ground hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Primal Groudon
Mud Shot + Precipice Blades
Ground31.1 DPS2001 TDOLegacy
#2Primal Kyogre
Waterfall + Origin Pulse
Water31.0 DPS1994 TDOLegacy
#3Mega Tyranitar
Bite + Brutal Swing
Dark26.8 DPS1828 TDO
#4Mega Garchomp
Mud Shot + Earthquake
Ground27.8 DPS1632 TDO
#5Mega Gengar
Lick + Shadow Ball
Ghost31.1 DPS1103 TDOLegacy
#6Mega Swampert
Mud Shot + Hydro Cannon
Water26.8 DPS1460 TDOLegacy
#7Landorus (Therian)
Mud Shot + Sandsear Storm
Ground27.2 DPS1134 TDOLegacy
#8Mega Diancie
Rock Throw + Rock Slide
Rock27.4 DPS1017 TDO
#9Mega Gyarados
Waterfall + Hydro Pump
Water24.4 DPS1442 TDO
#10Mega Blastoise
Rollout + Hydro Cannon
Water24.8 DPS1238 TDOLegacy
#11Mega Absol
Snarl + Brutal Swing
Dark29.2 DPS736 TDOLegacy
#12Mega Banette
Shadow Claw + Shadow Ball
Ghost27.3 DPS825 TDO
DPS and estimated total damage output (TDO) are computed against Victini's actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Ground×1.60
Rock×1.60
Ghost×1.60
Water×1.60
Dark×1.60
Victini's moves
PsychicConfusion
fastNormalQuick Attack
fastFireOverheat
chargedFightingFocus Blast
chargedFireV Create
chargedPsychicPsychic
chargedPsychicPsyshock
chargedDodge when the screen flashes — the charged moves above are what hit hardest.