Volcanion Raid Guide
FireWater
The best counters, weaknesses, and catch CP for beating Volcanion in Pokémon GO raids — computed from every attacker's stats and movepool in our imported game-data snapshot (dated below the counter table).
Catch CP (L20)
1987–2073
Raid IV floor is 10 — 2073 means a 100% IV catch.
Weather-boosted (L25)
2485–2592
Boosted in Sunny / Clear or Rainy weather.
Top weakness
GroundRockElectric
Ground hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Primal Groudon
Mud Shot + Precipice Blades
Ground30.6 DPS1658 TDOLegacy
#2Regieleki
Lock On + Thunder Cage
Electric31.7 DPS748 TDOLegacy
#3Mega Garchomp
Mud Shot + Earthquake
Ground25.9 DPS1285 TDO
#4Mega Tyranitar
Smack Down + Stone Edge
Rock23.8 DPS1366 TDOLegacy
#5Landorus (Therian)
Mud Shot + Sandsear Storm
Ground26.8 DPS940 TDOLegacy
#6Zekrom
Charge Beam + Fusion Bolt
Electric25.5 DPS1043 TDOLegacy
#7Mega Diancie
Rock Throw + Rock Slide
Rock27.1 DPS847 TDO
#8Mega Ampharos
Volt Switch + Zap Cannon
Electric24.1 DPS959 TDO
#9Mega Manectric
Thunder Fang + Wild Charge
Electric25.7 DPS766 TDO
#10Groudon
Mud Shot + Precipice Blades
Ground23.0 DPS1012 TDOLegacy
#11Xurkitree
Thunder Shock + Discharge
Electric25.2 DPS691 TDO
#12Eternatus
Poison Jab + Dynamax Cannon
Dragon21.8 DPS1051 TDOLegacy
DPS and estimated total damage output (TDO) are computed against Volcanion's actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Data snapshot: Aug 24, 2026 · 10,016 rows · Methodology
Weaknesses
Ground×1.60
Rock×1.60
Electric×1.60
Volcanion's moves
FireIncinerate
fastNormalTake Down
fastWaterWater Gun
fastFireOverheat
chargedWaterHydro Pump
chargedGroundEarth Power
chargedPoisonSludge Bomb
chargedDodge when the screen flashes — the charged moves above are what hit hardest.