Wrap
Prevents the target from fleeing and inflicts damage for 2-5 turns.
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In-battle effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
Changes across generations
Wrap had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Before Gen 5 (B/W) | — | 15 | 85% Accuracy increased after this | 20 |
| Current | Normal | 15 | 90% | 20 |
Pokémon that learn Wrap
40Grouped by National Pokédex number. Learn methods and availability vary by game; open a Pokémon to check its game-specific learnset.
No. 001–151 (11)
No. 152–251 (2)
No. 387–493 (2)
No. 494–649 (4)
No. 650–721 (2)
No. 722–809 (4)
No. 810–905 (4)
No. 906 onward (5)
Community notes
No reader notes on Wrap yet.
Cite this page
“Wrap”. Pokémonism. Retrieved [date] from pokemonism.com/moves/wrap.
Move data from PokéAPI.