Wrap
Prevents the target from fleeing and inflicts damage for 2-5 turns.
In-battle effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
Changes across generations
Wrap had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 5 (B/W) | — | — | 85% Accuracy increased after this | — |
| Current | Normal | 15 | 90% | 20 |
Pokémon that learn Wrap
40Community notes
No reader notes on Wrap yet.
Cite this page
“Wrap”. Pokémonism. Retrieved [date] from pokemonism.com/moves/wrap.
Move data from PokéAPI.