Abilities
Black 2 & White 2
Showing Black 2 & White 2. Items may require trading, an event, or downloadable content.
165 results
Adaptability
This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
Aftermath
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
Air Lock
While this Pokemon is active, the effects of weather conditions are disabled.
Analytic
This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
Anger Point
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
Anticipation
On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
Arena Trap
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Bad Dreams
Causes sleeping adjacent foes to lose 1/8 of their max HP at the end of each turn.
Battle Armor
This Pokemon cannot be struck by a critical hit.
Big Pecks
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
Chlorophyll
If Sunny Day is active, this Pokemon's Speed is doubled.
Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
Cloud Nine
While this Pokemon is active, the effects of weather conditions are disabled.
Color Change
This Pokemon's type changes to the type of a move it's hit by, unless it has the type.
Competitive
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
Compound Eyes
This Pokemon's moves have their accuracy multiplied by 1.3.
Contrary
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Cursed Body
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
Cute Charm
30% chance of infatuating Pokemon of the opposite gender if they make contact.
Damp
Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
Defeatist
While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.
Defiant
This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
Download
On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.
Drizzle
On switch-in, this Pokemon summons Rain Dance.
Drought
On switch-in, this Pokemon summons Sunny Day.
Dry Skin
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
Early Bird
This Pokemon's sleep counter drops by 2 instead of 1.
Effect Spore
30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
Filter
This Pokemon receives 3/4 damage from supereffective attacks.
Flame Body
30% chance a Pokemon making contact with this Pokemon will be burned.
Flare Boost
While this Pokemon is burned, its special attacks have 1.5x power.
Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
Flower Gift
If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x.
Forecast
Castform's type changes to the current weather condition's type, except Sandstorm.
Forewarn
On switch-in, this Pokemon is alerted to the foes' move with the highest power.
Friend Guard
This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
Frisk
On switch-in, this Pokemon identifies the held item of a random opposing Pokemon.
Gluttony
This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
Guts
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Harvest
If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
Healer
30% chance each adjacent ally has its status cured at the end of each turn.
Heatproof
The power of Fire-type attacks against this Pokemon is halved; burn damage halved.
Heavy Metal
This Pokemon's weight is doubled.
Honey Gather
No competitive use.
Huge Power
This Pokemon's Attack is doubled.
Hustle
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
Hydration
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
Ice Body
If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
Illuminate
No competitive use.
Illusion
This Pokemon appears as the last Pokemon in the party until it takes direct damage.
Immunity
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Imposter
On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.
Infiltrator
This Pokemon's moves ignore the foe's Reflect, Light Screen, Safeguard, and Mist.
Inner Focus
This Pokemon cannot be made to flinch.
Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Intimidate
On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
Iron Barbs
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Iron Fist
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
Justified
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
Keen Eye
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.
Klutz
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Leaf Guard
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Levitate
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Light Metal
This Pokemon's weight is halved.
Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Liquid Ooze
This Pokemon damages those draining HP from it for as much as they would heal.
Magic Bounce
This Pokemon blocks certain Status moves and bounces them back to the user.
Magic Guard
This Pokemon can only be damaged by direct attacks.
Magma Armor
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Magnet Pull
Prevents adjacent opposing Steel-type Pokemon from choosing to switch out.
Marvel Scale
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
Minus
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
Mold Breaker
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Moody
Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.
Motor Drive
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Multiscale
If this Pokemon is at full HP, damage taken from attacks is halved.
Multitype
If this Pokemon is an Arceus, its type changes to match its held Plate.
Mummy
Pokemon making contact with this Pokemon have their Ability changed to Mummy.
Natural Cure
This Pokemon has its non-volatile status condition cured when it switches out.
No Guard
Every move used by or against this Pokemon will always hit.
Normalize
This Pokemon's moves are changed to be Normal type.
Oblivious
This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
Overcoat
This Pokemon is immune to damage from Sandstorm or Hail.
Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
Own Tempo
This Pokemon cannot be confused.
Pickpocket
If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.
Complete list for this game
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.