Zamazenta (Crowned shield) Raid Guide
FightingSteel
The best counters, weaknesses, and catch CP for beating Zamazenta (Crowned shield) in Pokémon GO raids.
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Catch CP (L20)
2291–2384
Raid IV floor is 10 — 2384 means a 100% IV catch.
Weather-boosted (L25)
2864–2980
Boosted in Cloudy or Snow weather.
Top weakness
FightingGroundFire
Fighting hits ×1.60.
Best counters
All viable counters — ranked by DPS³×TDOSuper-effective charged moves only
All movesetsRegular movesets (no Elite TM)
#1











Mega Lucario
Force Palm + Aura Sphere
Fighting26.6 DPS784 TDOLegacy
#2Primal Groudon
Mud Shot + Precipice Blades
Ground22.6 DPS1236 TDOLegacy
#3Mega Charizard Y
Fire Spin + Blast Burn
Fire22.5 DPS851 TDOLegacy
#4Mega Blaziken
Counter + Blast Burn
Fire22.9 DPS713 TDOLegacy
#5Mega Garchomp
Mud Shot + Earthquake
Ground20.2 DPS1009 TDO
#6Mega Heracross
Counter + Close Combat
Fighting20.7 DPS837 TDO
#7Reshiram
Fire Fang + Fusion Flare
Fire19.9 DPS821 TDOLegacy
#8Mega Charizard X
Fire Spin + Blast Burn
Fire19.4 DPS737 TDOLegacy
#9Landorus (Therian)
Mud Shot + Sandsear Storm
Ground19.4 DPS685 TDOLegacy
#10Terrakion
Double Kick + Sacred Sword
Fighting18.9 DPS726 TDOLegacy
#11Mega Latios
Zen Headbutt + Aura Sphere
Fighting18.1 DPS785 TDO
#12Ho-Oh
Incinerate + Sacred Fire
Fire17.5 DPS859 TDOLegacy
DPS and estimated total damage output (TDO) are computed against Zamazenta (Crowned shield)'s actual typing and Tier-5 boss stats — each attacker's best fast + charged pairing, ranked by the combined DPS³ × TDO score. Legacy marks movesets that need an Elite TM. Shadow forms exist for Ho-Oh — a Shadow version deals ×1.2 damage (~20% harder) but also takes ×1.2 damage. This is per-boss matchup math, not the neutral-target tier list. Full formula on the methodology page.
Source: pogoapi.net · Updated: Sep 28, 2026 · About these stats
Weaknesses
Fighting×1.60
Ground×1.60
Fire×1.60
Zamazenta (Crowned shield)'s moves
IceIce Fang
fastSteelMetal Claw
fastNormalGiga Impact
chargedFairyMoonblast
chargedFightingClose Combat
chargedDodge when the screen flashes — the charged moves above are what hit hardest.