Psychic
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
- Category
- status
- Power
- —
- Accuracy
- 100%
- PP
- 15
Black 2 & White 2
Showing Black 2 & White 2. Items may require trading, an event, or downloadable content.
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Sources: PokéAPI, PKHeX game records, Pokémon Showdown and Serebii.