- Height
- 1.2 m
- Weight
- 66.6 kg
Alternate forms (2)
Training & breeding details
Base stats
Abilities
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Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Updated: Oct 6, 2026
Where to find Electrode
Recorded encounter locations across the games. Orre includes Snags, gifts and trades; evolution and other acquisition methods may not appear here.
Evolution
Notable moves
The strongest damaging moves Electrode can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
Scroll across the table for type, power, accuracy and PP →
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| 1 | Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Status | — | 100 | 15 |
| 1 | Magnetic Flux Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | Electric | Status | — | — | 20 |
| 1 | Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85 | 40 |
| 1 | Sonic Boom Inflicts 20 points of damage. | Normal | Special | — | 90 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Special | 40 | 100 | 30 |
| 9 | Spark Has a chance to paralyze the target. | Electric | Physical | 65 | 100 | 20 |
| 11 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90 | 20 |
| 16 | Charge Beam Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90 | 10 |
| 22 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100 | 10 |
| 22 | Self-Destruct User faints. | Normal | Physical | 200 | 100 | 5 |
| 29 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 36 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| 36 | Thunderbolt Has a chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| 40 | Swift Never misses. | Normal | Special | 60 | — | 20 |
| 41 | Discharge Has a chance to paralyze the target. | Electric | Special | 80 | 100 | 15 |
| 50 | Explosion User faints. | Normal | Physical | 250 | 100 | 5 |
| 54 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100 | 5 |
| 58 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100 | 20 |
Sprites & renders
31 sprites & renders for Electrode.






Across the games

























More Electric-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Electrode yet.
Cite this page
“Electrode”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/electrode.
Species data from PokéAPI.