Electrode
Ball Pokémon
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Details
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Electrode
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Electrode can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| 1 | Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Status | — | 100 | 15 |
| 1 | Magnetic Flux Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | Electric | Status | — | — | 20 |
| 1 | Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85 | 40 |
| 1 | Sonic Boom Inflicts 20 points of damage. | Normal | Special | — | 90 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Special | 40 | 100 | 30 |
| 9 | Spark Has a chance to paralyze the target. | Electric | Physical | 65 | 100 | 20 |
| 11 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90 | 20 |
| 16 | Charge Beam Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90 | 10 |
| 22 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100 | 10 |
| 22 | Self-Destruct User faints. | Normal | Physical | 200 | 100 | 5 |
| 29 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 36 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| 36 | Thunderbolt Has a chance to paralyze the target. | Electric | Special | 90 | 100 | 15 |
| 40 | Swift Never misses. | Normal | Special | 60 | — | 20 |
| 41 | Discharge Has a chance to paralyze the target. | Electric | Special | 80 | 100 | 15 |
| 50 | Explosion User faints. | Normal | Physical | 250 | 100 | 5 |
| 54 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100 | 5 |
| 58 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100 | 20 |
Sprites & renders
25 sprites & renders for Electrode.






Across the games



















More Electric-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Electrode yet.
Cite this page
“Electrode”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/electrode.
Species data from PokéAPI.