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Magnet Pull

Prevents Steel opponents from fleeing or switching out.

6 PokémonIntroduced in Gen 3

One of the original abilities, from Gen 3 (Ruby & Sapphire).

Contents

In-depth effect

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Pokémon with Magnet Pull (6)

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Community notes

No reader notes on Magnet Pull yet.

Cite this page

Magnet Pull”. Pokémonism. Retrieved [date] from pokemonism.com/abilities/magnet-pull.

Ability data from PokéAPI.