Magnet Pull
Prevents Steel opponents from fleeing or switching out.
6 PokémonIntroduced in Gen 3
One of the original abilities, from Gen 3 (Ruby & Sapphire).
In-depth effect
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Pokémon with Magnet Pull (6)
Community notes
No reader notes on Magnet Pull yet.
Cite this page
“Magnet Pull”. Pokémonism. Retrieved [date] from pokemonism.com/abilities/magnet-pull.
Ability data from PokéAPI.