Nosepass
Compass Pokémon
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Details
Abilities
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents Steel opponents from fleeing or switching out.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Nosepass
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Nosepass can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 4 | Harden Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 7 | Block Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 10 | Rock Throw Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90 | 15 |
| 13 | Thunder Wave Paralyzes the target. | Electric | Status | — | 90 | 20 |
| 16 | Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| 18 | Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 19 | Spark Has a chance to paralyze the target. | Electric | Physical | 65 | 100 | 20 |
| 22 | Rock Slide Has a chance to make the target flinch. | Rock | Physical | 75 | 90 | 10 |
| 25 | Power Gem Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100 | 20 |
| 28 | Rock Blast Hits 2-5 times in one turn. | Rock | Physical | 25 | 90 | 10 |
| 31 | Discharge Has a chance to paralyze the target. | Electric | Special | 80 | 100 | 15 |
| 34 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| 37 | Earth Power Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100 | 10 |
| 40 | Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80 | 5 |
| 43 | Lock-On Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| 43 | Zap Cannon Has a chance to paralyze the target. | Electric | Special | 120 | 50 | 5 |
Breeding & egg moves
Nosepass can inherit these egg moves by breeding with a compatible parent that knows the move and shares an egg group.
Sprites & renders
19 sprites & renders for Nosepass.






Across the games













More Rock-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Nosepass yet.
Cite this page
“Nosepass”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/nosepass.
Species data from PokéAPI.