Forms
Steelix
Iron Snake Pokémon
This Pokémon evolved through use of a strange item. Its body is coated with steel powder and notably hard—not even diamond can leave so much as a scratch.
Details
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Steelix
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Steelix can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85 | 20 |
| 1 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100 | 15 |
| 1 | Fire Fang Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95 | 15 |
| 1 | Harden Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 1 | Ice Fang Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95 | 15 |
| 1 | Mud Sport Halves all Electric-type damage. | Ground | Status | — | — | 15 |
| 1 | Rock Polish Raises the user’s Speed by two stages. | Rock | Status | — | — | 20 |
| 1 | Rock Throw Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90 | 15 |
| 1 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90 | 20 |
| 1 | Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95 | 15 |
| 4 | Smack Down Removes any immunity to Ground damage. | Rock | Physical | 50 | 100 | 15 |
| 6 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 8 | Autotomize Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Status | — | — | 15 |
| 10 | Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95 | 15 |
| 11 | Bulldoze Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100 | 20 |
| 12 | Dragon Breath Has a chance to paralyze the target. | Dragon | Special | 60 | 100 | 20 |
| 13 | Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100 | 20 |
| 16 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 18 | Rock Slide Has a chance to make the target flinch. | Rock | Physical | 75 | 90 | 10 |
| 20 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100 | 5 |
| 24 | Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85 | 40 |
| 25 | Stealth Rock Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| 28 | Sand Tomb Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85 | 15 |
| 34 | High Horsepower Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95 | 10 |
| 36 | Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75 | 20 |
| 40 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| 43 | Iron Tail Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75 | 15 |
| 44 | Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100 | 10 |
| 52 | Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80 | 5 |
| 56 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100 | 15 |
| 60 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
Sprites & renders
21 sprites & renders for Steelix.






Across the games















More Steel-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Steelix yet.
Cite this page
“Steelix”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/steelix.
Species data from PokéAPI.