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35
Power

Clamp

Waterphysical

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Contents
Power35
Accuracy85%
PP15
Priority0
Effect chance100%

In-battle effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

Changes across generations

Clamp had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.

GamesTypePowerAccuracyPP
Through Gen 5 (B/W)75% Accuracy increased after this10 PP increased after this
CurrentWater3585%15

Pokémon that learn Clamp

5

Community notes

No reader notes on Clamp yet.

Cite this page

Clamp”. Pokémonism. Retrieved [date] from pokemonism.com/moves/clamp.

Move data from PokéAPI.