Dive
User dives underwater, dodging all attacks, and hits next turn.
In-battle effect
Inflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, Surf, and Whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of Lock-On, Mind Reader, or No Guard. This move cannot be selected by Sleep Talk.
TM & HM
All TM lists →Dive is taught by HM06, HM07, HM08, TM45 — the number varies by game.
| Game | Machine |
|---|---|
| Black & White | HM06 |
| Black 2 & White 2 | HM06 |
| Colosseum | HM08 |
| Emerald | HM08 |
| FireRed & LeafGreen | HM08 |
| Omega Ruby & Alpha Sapphire | HM07 |
| Ruby & Sapphire | HM08 |
| Sword & Shield | TM45 |
| XD: Gale of Darkness | HM08 |
Changes across generations
Dive had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 4 (D/P) | — | 60 Power increased after this | — | — |
| Current | Water | 80 | 100% | 10 |
Pokémon that learn Dive
140Community notes
No reader notes on Dive yet.
Cite this page
“Dive”. Pokémonism. Retrieved [date] from pokemonism.com/moves/dive.
Move data from PokéAPI.