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Power Herb

Held ItemsHeld ItemsIntroduced in Gen 4

Held: Both turns of a two-turn charge move happen at once. Consumed upon use.

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Games

Fling power
10

Effect

Held: Whenever the holder uses a move that requires a turn to charge first (Bounce, Dig, Dive, Fly, Razor Wind, Skull Bash, Sky Attack, or Solarbeam), this item is consumed and the charge is skipped. Skull Bash still provides a Defense boost.

Effects by game

12 games
An item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge—but only once.

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“Power Herb”. Pokémonism. Retrieved [date] from pokemonism.com/items/power-herb.

Item data from PokéAPI, PKHeX and Serebii.