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90
Power

Fly

Flyingphysical

User flies high into the air, dodging all attacks, and hits next turn.

Contents
Power90
Accuracy95%
PP15
Priority0

In-battle effect

Inflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind still hit the user normally. Gust and Twister also have double power against the user. The damage from Hail and Sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of Lock-On, Mind Reader, or No Guard. This move cannot be used while Gravity is in effect. This move cannot be selected by Sleep Talk.

Fly is taught by HM02, TM06, TM14, TM43, TM76, TM97 — the number varies by game.

Changes across generations

Fly had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.

GamesTypePowerAccuracyPP
Through Gen 4 (D/P)70 Power increased after this
CurrentFlying9095%15

Pokémon that learn Fly

106

Community notes

No reader notes on Fly yet.

Cite this page

Fly”. Pokémonism. Retrieved [date] from pokemonism.com/moves/fly.

Move data from PokéAPI.