Beat Up
Hits once for every conscious Pokémon the trainer has.
In-battle effect
Inflicts typeless regular damage. Every Pokémon in the user’s party, excepting those that have fainted or have a major status effect, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. Dark Pokémon still get STAB. This effect breaks through Wonder Guard.
TM & HM
All TM lists →Beat Up is taught by TM37 — the number varies by game.
| Game | Machine |
|---|---|
| Sword & Shield | TM37 |
Changes across generations
Beat Up had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 5 (B/W) | — | 10 | — | — |
| Current | Dark | — | 100% | 10 |
Pokémon that learn Beat Up
60Community notes
No reader notes on Beat Up yet.
Cite this page
“Beat Up”. Pokémonism. Retrieved [date] from pokemonism.com/moves/beat-up.
Move data from PokéAPI.