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Power30
Accuracy90%
PP20
Priority0
In-battle effect
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used Defense Curl since entering the field, this move has double power.
Pokémon that learn Ice Ball
9Grouped by National Pokédex number. Learn methods and availability vary by game; open a Pokémon to check its game-specific learnset.
No. 001–151 (1)
No. 152–251 (1)
No. 252–386 (5)
No. 650–721 (2)
Community notes
No reader notes on Ice Ball yet.
Cite this page
“Ice Ball”. Pokémonism. Retrieved [date] from pokemonism.com/moves/ice-ball.
Move data from PokéAPI.