100
Power
Jump Kick
Fightingphysical
If the user misses, it takes half the damage it would have inflicted in recoil.
Power100
Accuracy95%
PP10
Priority0
In-battle effect
Inflicts regular damage. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while Gravity is in effect.
Changes across generations
Jump Kick had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 4 (D/P) | — | 70 Power increased after this | — | — PP increased after this |
| Through Gen 5 (B/W) | — | 85 Power increased after this | — | 25 PP decreased after this |
| Current | Fighting | 100 | 95% | 10 |
Pokémon that learn Jump Kick
12Community notes
No reader notes on Jump Kick yet.
Cite this page
“Jump Kick”. Pokémonism. Retrieved [date] from pokemonism.com/moves/jump-kick.
Move data from PokéAPI.