Togedemaru
Roly-Poly Pokémon
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
Details
Abilities
Damages attacking Pokémon for 1/8 their max HP on contact.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Togedemaru
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
This Pokémon does not evolve.
Notable moves
The strongest damaging moves Togedemaru can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Nuzzle Has a chance to paralyze the target. | Electric | Physical | 20 | 100 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 5 | Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| 9 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90 | 20 |
| 10 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| 15 | Thunder Shock Has a chance to paralyze the target. | Electric | Special | 40 | 100 | 30 |
| 20 | Fell Stinger Raises the user’s Attack by two stages if it KOs the target. | Bug | Physical | 50 | 100 | 25 |
| 25 | Spark Has a chance to paralyze the target. | Electric | Physical | 65 | 100 | 20 |
| 30 | Pin Missile Hits 2-5 times in one turn. | Bug | Physical | 25 | 95 | 20 |
| 35 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| 40 | Zing Zap Has a chance to make the target flinch. | Electric | Physical | 80 | 100 | 10 |
| 45 | Discharge Has a chance to paralyze the target. | Electric | Special | 80 | 100 | 15 |
| 50 | Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| 55 | Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100 | 15 |
| 60 | Spiky Shield Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | Grass | Status | — | — | 10 |
Breeding & egg moves
Togedemaru can inherit these egg moves by breeding with a compatible parent that knows the move and shares an egg group.
No other Pokémon can pass this move down — obtainable another way.
Sprites & renders
10 sprites & renders for Togedemaru.






Across the games




More Electric-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Togedemaru yet.
Cite this page
“Togedemaru”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/togedemaru.
Species data from PokéAPI.