Medicham
Meditate Pokémon
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Details
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Choice Band
ZUAll-Out Attacker
ZUSource: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Medicham
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Medicham can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Physical | 75 | 100 | 15 |
| 1 | Ice Punch Has a chance to freeze the target. | Ice | Physical | 75 | 100 | 15 |
| 1 | Meditate Raises the user’s Attack by one stage. | Psychic | Status | — | — | 40 |
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 1 | Thunder Punch Has a chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| 1 | Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| 4 | Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100 | 20 |
| 12 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| 15 | Feint Hits through Protect and Detect. | Normal | Physical | 30 | 100 | 10 |
| 17 | Force Palm Has a chance to paralyze the target. | Fighting | Physical | 60 | 100 | 10 |
| 20 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100 | 15 |
| 20 | Psybeam Has a chance to confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 20 | Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85 | 15 |
| 23 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 25 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| 25 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| 28 | High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90 | 10 |
| 31 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| 33 | Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| 36 | Power Trick User swaps Attack and Defense. | Psychic | Status | — | — | 10 |
| 42 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100 | 15 |
| 47 | Recover Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 53 | Axe Kick | Fighting | Physical | 120 | 90 | 10 |
| 53 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100 | 20 |
Sprites & renders
19 sprites & renders for Medicham.






Across the games













More Fighting-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Medicham yet.
Cite this page
“Medicham”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/medicham.
Species data from PokéAPI.