Medicham Mega
Meditate Pokémon
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Details
Abilities
Doubles Attack in battle.
Base stats
Where to find Medicham Mega
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Medicham Mega can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Physical | 75 | 100 | 15 |
| 1 | Ice Punch Has a chance to freeze the target. | Ice | Physical | 75 | 100 | 15 |
| 1 | Meditate Raises the user’s Attack by one stage. | Psychic | Status | — | — | 40 |
| 1 | Thunder Punch Has a chance to paralyze the target. | Electric | Physical | 75 | 100 | 15 |
| 1 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| 12 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| 15 | Feint Hits through Protect and Detect. | Normal | Physical | 30 | 100 | 10 |
| 17 | Force Palm Has a chance to paralyze the target. | Fighting | Physical | 60 | 100 | 10 |
| 20 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100 | 15 |
| 23 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 25 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| 28 | High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90 | 10 |
| 31 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| 33 | Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| 36 | Power Trick User swaps Attack and Defense. | Psychic | Status | — | — | 10 |
| 42 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100 | 15 |
| 47 | Recover Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 53 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100 | 20 |
Sprites & renders
12 sprites & renders for Medicham Mega.






Across the games






More Fighting-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Medicham Mega yet.
Cite this page
“Medicham Mega”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/medicham-mega.
Species data from PokéAPI.