- Height
- 0.6 m
- Weight
- 13.0 kg
Training & breeding details
Base stats
Abilities
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Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Updated: Oct 6, 2026
Where to find Mime Jr.
Recorded encounter locations across the games. Orre includes Snags, gifts and trades; evolution and other acquisition methods may not appear here.
Evolution
Notable moves
The strongest damaging moves Mime Jr. can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
Scroll across the table for type, power, accuracy and PP →
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 1 | Tickle Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100 | 20 |
| 4 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 6 | Hypnosis Puts the target to sleep. | Psychic | Status | — | 60 | 20 |
| 8 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100 | 5 |
| 8 | Meditate Raises the user’s Attack by one stage. | Psychic | Status | — | — | 40 |
| 11 | Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85 | 10 |
| 11 | Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 16 | Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| 18 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| 20 | Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 24 | Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| 25 | Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| 28 | Psybeam Has a chance to confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 29 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| 34 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100 | 10 |
| 36 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 36 | Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 36 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 36 | Trick User and target swap items. | Psychic | Status | — | 100 | 10 |
| 40 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100 | 5 |
| 43 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 44 | Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100 | 10 |
| 52 | Teeter Dance Confuses the target. | Normal | Status | — | 100 | 20 |
Sprites & renders
18 sprites & renders for Mime Jr..






Across the games












More Psychic-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Mime Jr. yet.
Cite this page
“Mime Jr.”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/mime-jr.
Species data from PokéAPI.