Mime Jr.
Mime Pokémon
Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.
Details
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Mime Jr.
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Mime Jr. can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 1 | Tickle Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100 | 20 |
| 4 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 6 | Hypnosis Puts the target to sleep. | Psychic | Status | — | 60 | 20 |
| 8 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100 | 5 |
| 8 | Meditate Raises the user’s Attack by one stage. | Psychic | Status | — | — | 40 |
| 11 | Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85 | 10 |
| 11 | Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 16 | Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| 18 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| 20 | Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 24 | Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| 25 | Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| 28 | Psybeam Has a chance to confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 29 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| 34 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100 | 10 |
| 36 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 36 | Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 36 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 36 | Trick User and target swap items. | Psychic | Status | — | 100 | 10 |
| 40 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100 | 5 |
| 43 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 44 | Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100 | 10 |
| 52 | Teeter Dance Confuses the target. | Normal | Status | — | 100 | 20 |
Sprites & renders
16 sprites & renders for Mime Jr..






Across the games










More Psychic-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Mime Jr. yet.
Cite this page
“Mime Jr.”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/mime-jr.
Species data from PokéAPI.