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Mime Jr.Mime Jr. (shiny)
#0439

Mime Jr.

Mime Pokémon

Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.

Details

Height0.6 m
Weight13.0 kg
Gender50.0% ♂ · 50.0% ♀
Catch rate145(28.7%)Moderate
Base friendship70Standard
Hatch time25 cycles · ~6,630 steps
Growth ratemedium
Base EXP62
Contents

Base stats

HP
20
Attack
25
Defense
45
Sp. Atk
70
Sp. Def
90
Speed
60
Total
310
Base Stat Total

Type defenses

Damage taken from each attacking type.

Weak to

Resistant to

Immune to

Competitive movesets

Smogon University

Battle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.

Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows

Where to find Mime Jr.

Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.

Evolution

Notable moves

The strongest damaging moves Mime Jr. can learn — same-type (STAB) moves get a 1.5× power bonus in battle.

Moves

Lv.Move & effectTypeClassPowerAcc.PP
1Barrier

Raises the user’s Defense by two stages.

PsychicStatus20
1Confusion

Has a chance to confuse the target.

PsychicSpecial5010025
1Copycat

Uses the target’s last used move.

NormalStatus20
1Pound

Inflicts regular damage with no additional effect.

NormalPhysical4010035
1Tickle

Lowers the target’s Attack and Defense by one stage.

NormalStatus10020
4Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

NormalStatus40
6Hypnosis

Puts the target to sleep.

PsychicStatus6020
8Encore

Forces the target to repeat its last used move every turn for 2 to 6 turns.

NormalStatus1005
8Meditate

Raises the user’s Attack by one stage.

PsychicStatus40
11Double Slap

Hits 2-5 times in one turn.

NormalPhysical158510
11Iron Defense

Raises the user’s Defense by two stages.

SteelStatus15
16Role Play

Copies the target’s ability.

PsychicStatus10
18Zen Headbutt

Has a chance to make the target flinch.

PsychicPhysical809015
20Protect

Prevents any moves from hitting the user this turn.

NormalStatus10
24Recycle

User recovers the item it last used up.

NormalStatus10
25Mimic

Copies the target’s last used move.

NormalStatus10
28Psybeam

Has a chance to confuse the target.

PsychicSpecial6510020
29Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

NormalStatus10
34Psychic

Has a chance to lower the target’s Special Defense by one stage.

PsychicSpecial9010010
36Light Screen

Reduces damage from special attacks by 50% for five turns.

PsychicStatus30
36Reflect

Reduces damage from physical attacks by half.

PsychicStatus20
36Safeguard

Protects the user’s field from major status ailments and confusion for five turns.

NormalStatus25
36Trick

User and target swap items.

PsychicStatus10010
40Sucker Punch

Only works if the target is about to use a damaging move.

DarkPhysical701005
43Calm Mind

Raises the user’s Special Attack and Special Defense by one stage.

PsychicStatus20
44Dazzling Gleam

Inflicts regular damage with no additional effect.

FairySpecial8010010
52Teeter Dance

Confuses the target.

NormalStatus10020

Sprites & renders

16 sprites & renders for Mime Jr..

Official artwork
Official artwork
Pokémon HOME
Pokémon HOME
Animated
Animated
Animated (back)
Animated (back)
Front
Front
Back
Back

Across the games

Diamond · Pearl
Diamond · Pearl
HeartGold · SoulSilver
HeartGold · SoulSilver
Platinum
Platinum
Black · White
Black · White
ORAS
ORAS
X · Y
X · Y
Menu Icons
Menu Icons
Ultra Sun · Moon
Ultra Sun · Moon
brilliant diamond shining pearl
brilliant diamond shining pearl
Menu Icons
Menu Icons

More Psychic-type Pokémon

Others that share this Pokémon's primary type.

All Psychic-type Pokémon

Community notes

No reader notes on Mime Jr. yet.

Cite this page

Mime Jr.”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/mime-jr.

Species data from PokéAPI.