Mr. Mime
Barrier Pokémon
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Details
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Mr. Mime
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Mr. Mime can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| 1 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Special | 50 | 100 | 25 |
| 1 | Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 1 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100 | 5 |
| 1 | Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| 1 | Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| 1 | Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100 | 35 |
| 1 | Power Swap User swaps Attack and Special Attack changes with the target. | Psychic | Status | — | — | 10 |
| 1 | Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| 1 | Wide Guard Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — | — | 10 |
| 6 | Hypnosis Puts the target to sleep. | Psychic | Status | — | 60 | 20 |
| 11 | Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 16 | Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| 18 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Physical | 80 | 90 | 15 |
| 20 | Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 20 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Special | — | 100 | 15 |
| 23 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 24 | Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| 25 | Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| 28 | Psybeam Has a chance to confuse the target. | Psychic | Special | 65 | 100 | 20 |
| 31 | Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85 | 10 |
| 34 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100 | 10 |
| 36 | Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 36 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 36 | Trick User and target swap items. | Psychic | Status | — | 100 | 10 |
| 39 | Meditate Raises the user’s Attack by one stage. | Psychic | Status | — | — | 40 |
| 40 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100 | 5 |
| 43 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 46 | Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100 | 10 |
| 47 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| 52 | Teeter Dance Confuses the target. | Normal | Status | — | 100 | 20 |
Breeding & egg moves
Mr. Mime can inherit these egg moves by breeding with a compatible parent that knows the move and shares an egg group.
Sprites & renders
24 sprites & renders for Mr. Mime.






Across the games


















More Psychic-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Mr. Mime yet.
Cite this page
“Mr. Mime”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/mr-mime.
Species data from PokéAPI.