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Magic Room

Psychicstatus

Negates held items for five turns.

Contents
Power
Accuracy
PP10
Priority0

In-battle effect

For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.

Magic Room is taught by TM72 — the number varies by game.

GameMachine
Sword & ShieldTM72

Changes across generations

Magic Room had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.

GamesTypePowerAccuracyPP
Through Gen 6 (X/Y)
CurrentPsychic10

Pokémon that learn Magic Room

64

Community notes

No reader notes on Magic Room yet.

Cite this page

Magic Room”. Pokémonism. Retrieved [date] from pokemonism.com/moves/magic-room.

Move data from PokéAPI.