Magic Room
Psychicstatus
Negates held items for five turns.
Power—
Accuracy—
PP10
Priority0
In-battle effect
For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
TM & HM
All TM lists →Magic Room is taught by TM72 — the number varies by game.
| Game | Machine |
|---|---|
| Sword & Shield | TM72 |
Changes across generations
Magic Room had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 6 (X/Y) | — | — | — | — |
| Current | Psychic | — | — | 10 |
Pokémon that learn Magic Room
64Community notes
No reader notes on Magic Room yet.
Cite this page
“Magic Room”. Pokémonism. Retrieved [date] from pokemonism.com/moves/magic-room.
Move data from PokéAPI.