Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
In-battle effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
TM & HM
All TM lists →Fire Spin is taught by TM13, TM24, TM72 — the number varies by game.
| Game | Machine |
|---|---|
| Legends: Z-A | TM72 |
| Scarlet & Violet | TM24 |
| Sword & Shield | TM13 |
Changes across generations
Fire Spin had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 5 (B/W) | — | 15 Power increased after this | 70% Accuracy increased after this | — |
| Current | Fire | 35 | 85% | 15 |
Pokémon that learn Fire Spin
95Community notes
No reader notes on Fire Spin yet.
Cite this page
“Fire Spin”. Pokémonism. Retrieved [date] from pokemonism.com/moves/fire-spin.
Move data from PokéAPI.