Duskull
Requiem Pokémon
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.
Details
Base stats
Competitive movesets
Smogon UniversityBattle-ready sets by tier, straight from Smogon. Pick a generation and format — a “/” means either option works in that slot.
Source: Smogon (via pkmn) · Data snapshot: Jul 31, 2026 · 18,880 rows
Where to find Duskull
Wild encounter locations across the games. Availability may also include trades, evolution, gifts, and events not listed here.
Evolution
Notable moves
The strongest damaging moves Duskull can learn — same-type (STAB) moves get a 1.5× power bonus in battle.
Moves
| Lv. | Move & effect | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100 | 25 |
| 1 | Astonish Has a chance to make the target flinch. | Ghost | Physical | 30 | 100 | 15 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100 | 30 |
| 4 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100 | 20 |
| 8 | Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100 | 30 |
| 12 | Confuse Ray Confuses the target. | Ghost | Status | — | 100 | 10 |
| 14 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| 16 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Special | — | 100 | 15 |
| 18 | Leech Life Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100 | 10 |
| 20 | Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100 | 10 |
| 22 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Physical | 40 | 100 | 20 |
| 24 | Will-O-Wisp Burns the target. | Fire | Status | — | 85 | 15 |
| 25 | Dark Pulse Has a chance to make the target flinch. | Dark | Special | 80 | 100 | 15 |
| 28 | Mean Look Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 32 | Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100 | 10 |
| 36 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 40 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100 | 15 |
| 43 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100 | 10 |
| 44 | Future Sight Hits the target two turns later. | Psychic | Special | 120 | 100 | 10 |
Breeding & egg moves
Duskull can inherit these egg moves by breeding with a compatible parent that knows the move and shares an egg group.
Sprites & renders
19 sprites & renders for Duskull.






Across the games













More Ghost-type Pokémon
Others that share this Pokémon's primary type.
Community notes
No reader notes on Duskull yet.
Cite this page
“Duskull”. Pokémonism. Retrieved [date] from pokemonism.com/pokedex/duskull.
Species data from PokéAPI.