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Power—
Accuracy—
PP10
Priority0
In-battle effect
Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user’s moves when this move is used, this move will fail.
TM & HM
All TM lists →Imprison is taught by TM44, TM92 — the number varies by game.
| Game | Machine |
|---|---|
| Scarlet & Violet | TM92 |
| Sword & Shield | TM44 |
Pokémon that learn Imprison
144Grouped by National Pokédex number. Learn methods and availability vary by game; open a Pokémon to check its game-specific learnset.
No. 001–151 (18)
No. 152–251 (13)
No. 252–386 (19)
No. 387–493 (14)
No. 494–649 (31)
- #0517Munna
- #0518Musharna
- #0527Woobat
- #0528Swoobat
- #0561Sigilyph
- #0562Yamask
- #0563Cofagrigus
- #0570Zorua
- #0571Zoroark
- #0574Gothita
- #0575Gothorita
- #0576Gothitelle
- #0577Solosis
- #0578Duosion
- #0579Reuniclus
- #0582Vanillite
- #0583Vanillish
- #0584Vanilluxe
- #0592Frillish
- #0593Jellicent
- #0605Elgyem
- #0606Beheeyem
- #0607Litwick
- #0608Lampent
- #0609Chandelure
- #0622Golett
- #0623Golurk
- #0643Reshiram
- #0644Zekrom
- #0645Landorus
- #0646Kyurem
No. 650–721 (9)
No. 722–809 (10)
No. 810–905 (19)
Community notes
No reader notes on Imprison yet.
Cite this page
“Imprison”. Pokémonism. Retrieved [date] from pokemonism.com/moves/imprison.
Move data from PokéAPI.