Pokémon Legends: Z-A
TM & HM list — Lumiose, Generation 9107 TMs
Technical Machines
107| # | Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | Normal | Physical | 70 | 100% | 15 | Has a chance to make the target flinch. |
| TM02 | Dragon Claw | Dragon | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM03 | Psyshock | Psychic | Special | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| TM04 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM05 | Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM06 | Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| TM07 | Toxic | Poison | Status | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| TM08 | Thunder Wave | Electric | Status | — | 90% | 20 | Paralyzes the target. |
| TM09 | Flip Turn | Water | Physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| TM10 | Brick Break | Fighting | Physical | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| TM11 | Bulk Up | Fighting | Status | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| TM12 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Has a chance to make the target flinch. |
| TM13 | Ice Beam | Ice | Special | 90 | 100% | 10 | Has a chance to freeze the target. |
| TM14 | Fire Fang | Fire | Physical | 65 | 95% | 15 | Has a chance to burn the target and a chance to make the target flinch. |
| TM15 | Ice Fang | Ice | Physical | 65 | 95% | 15 | Has a chance to freeze the target and a chance to make the target flinch. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | Prevents any moves from hitting the user this turn. |
| TM18 | Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. |
| TM19 | Power Gem | Rock | Special | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| TM20 | Play Rough | Fairy | Physical | 90 | 90% | 10 | Has a chance to lower the target’s Attack by one stage. |
| TM21 | Thunder Fang | Electric | Physical | 65 | 95% | 15 | Has a chance to paralyze the target and a chance to make the target flinch. |
| TM22 | Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| TM23 | Thunder Punch | Electric | Physical | 75 | 100% | 15 | Has a chance to paralyze the target. |
| TM24 | Ice Punch | Ice | Physical | 75 | 100% | 15 | Has a chance to freeze the target. |
| TM25 | Crunch | Dark | Physical | 80 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM26 | Energy Ball | Grass | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM27 | Swift | Normal | Special | 60 | — | 20 | Never misses. |
| TM28 | Dig | Ground | Physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Fire Punch | Fire | Physical | 75 | 100% | 15 | Has a chance to burn the target. |
| TM30 | Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| TM31 | Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| TM32 | Double Team | Normal | Status | — | — | 15 | Raises the user’s evasion by one stage. |
| TM33 | Body Slam | Normal | Physical | 85 | 100% | 15 | Has a chance to paralyze the target. |
| TM34 | Night Slash | Dark | Physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| TM35 | Endure | Normal | Status | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| TM36 | Rock Tomb | Rock | Physical | 60 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM37 | Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| TM38 | Fire Blast | Fire | Special | 110 | 85% | 5 | Has a chance to burn the target. |
| TM39 | Discharge | Electric | Special | 80 | 100% | 15 | Has a chance to paralyze the target. |
| TM40 | Bullet Seed | Grass | Physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| TM41 | Water Pulse | Water | Special | 60 | 100% | 20 | Has a chance to confuse the target. |
| TM42 | Giga Drain | Grass | Special | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| TM43 | Fly | Flying | Physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| TM44 | Hyper Beam | Normal | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM45 | Knock Off | Dark | Physical | 65 | 100% | 20 | Target drops its held item. |
| TM46 | Mud Shot | Ground | Special | 55 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM47 | Agility | Psychic | Status | — | — | 30 | Raises the user’s Speed by two stages. |
| TM48 | Self-Destruct | Normal | Physical | 200 | 100% | 5 | User faints. |
| TM49 | Icy Wind | Ice | Special | 55 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM50 | Overheat | Fire | Special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM51 | Safeguard | Normal | Status | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
| TM52 | Earth Power | Ground | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM53 | Sludge Bomb | Poison | Special | 90 | 100% | 10 | Has a chance to poison the target. |
| TM54 | Draco Meteor | Dragon | Special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM55 | Giga Impact | Normal | Physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM56 | Double-Edge | Normal | Physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| TM57 | Will-O-Wisp | Fire | Status | — | 85% | 15 | Burns the target. |
| TM58 | Iron Head | Steel | Physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM59 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| TM60 | Future Sight | Psychic | Special | 120 | 100% | 10 | Hits the target two turns later. |
| TM61 | Shadow Claw | Ghost | Physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| TM62 | Flamethrower | Fire | Special | 90 | 100% | 15 | Has a chance to burn the target. |
| TM63 | Psychic | Psychic | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM64 | Solar Beam | Grass | Special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| TM65 | Stone Edge | Rock | Physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| TM66 | Volt Switch | Electric | Special | 70 | 100% | 20 | User must switch out after attacking. |
| TM67 | Thunderbolt | Electric | Special | 90 | 100% | 15 | Has a chance to paralyze the target. |
| TM68 | Heat Wave | Fire | Special | 95 | 90% | 10 | Has a chance to burn the target. |
| TM69 | Earthquake | Ground | Physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| TM70 | Whirlpool | Water | Special | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| TM71 | Hyper Voice | Normal | Special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM72 | Fire Spin | Fire | Special | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM73 | Surf | Water | Special | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| TM74 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | Has a chance to lower the target’s Special Defense by one stage. |
| TM75 | Dragon Pulse | Dragon | Special | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM76 | Liquidation | Water | Physical | 85 | 100% | 10 | Has a chance to lower the target’s Defense by one stage. |
| TM77 | Poison Jab | Poison | Physical | 80 | 100% | 20 | Has a chance to poison the target. |
| TM78 | Bulldoze | Ground | Physical | 60 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| TM79 | Hurricane | Flying | Special | 110 | 70% | 10 | Has a chance to confuse the target. |
| TM80 | Iron Defense | Steel | Status | — | — | 15 | Raises the user’s Defense by two stages. |
| TM81 | X-Scissor | Bug | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM82 | U-turn | Bug | Physical | 70 | 100% | 20 | User must switch out after attacking. |
| TM83 | Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| TM84 | Flash Cannon | Steel | Special | 80 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM85 | Substitute | Normal | Status | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM86 | Wild Charge | Electric | Physical | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| TM87 | Iron Tail | Steel | Physical | 100 | 75% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM88 | Spikes | Ground | Status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| TM89 | Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| TM90 | Dark Pulse | Dark | Special | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM91 | Curse | Ghost | Status | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| TM92 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM93 | Outrage | Dragon | Physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| TM94 | Whirlwind | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM95 | Taunt | Dark | Status | — | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| TM96 | Hydro Pump | Water | Special | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
| TM97 | Heal Block | Psychic | Status | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
| TM98 | Waterfall | Water | Physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM99 | Metronome | Normal | Status | — | — | 10 | Randomly selects and uses any move in the game. |
| TM100 | Gunk Shot | Poison | Physical | 120 | 80% | 5 | Has a chance to poison the target. |
| TM101 | Electroweb | Electric | Special | 55 | 95% | 15 | Lowers the target’s Speed by one stage. |
| TM102 | Focus Blast | Fighting | Special | 120 | 70% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| TM103 | Work Up | Normal | Status | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. |
| TM104 | Flare Blitz | Fire | Physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| TM105 | Blizzard | Ice | Special | 110 | 70% | 5 | Has a chance to freeze the target. |
| TM106 | Thunder | Electric | Special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| TM107 | Close Combat | Fighting | Physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |