Pokémon Scarlet & Violet
TM & HM list — Paldea, Generation 9229 TMs
Technical Machines
229| # | Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM01 | Take Down | Normal | Physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| TM02 | Charm | Fairy | Status | — | 100% | 20 | Lowers the target’s Attack by two stages. |
| TM03 | Fake Tears | Dark | Status | — | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| TM04 | Agility | Psychic | Status | — | — | 30 | Raises the user’s Speed by two stages. |
| TM05 | Mud-Slap | Ground | Special | 20 | 100% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| TM06 | Scary Face | Normal | Status | — | 100% | 10 | Lowers the target’s Speed by two stages. |
| TM07 | Protect | Normal | Status | — | — | 10 | Prevents any moves from hitting the user this turn. |
| TM08 | Fire Fang | Fire | Physical | 65 | 95% | 15 | Has a chance to burn the target and a chance to make the target flinch. |
| TM09 | Thunder Fang | Electric | Physical | 65 | 95% | 15 | Has a chance to paralyze the target and a chance to make the target flinch. |
| TM10 | Ice Fang | Ice | Physical | 65 | 95% | 15 | Has a chance to freeze the target and a chance to make the target flinch. |
| TM11 | Water Pulse | Water | Special | 60 | 100% | 20 | Has a chance to confuse the target. |
| TM12 | Low Kick | Fighting | Physical | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM13 | Acid Spray | Poison | Special | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| TM14 | Acrobatics | Flying | Physical | 55 | 100% | 15 | Has double power if the user has no held item. |
| TM15 | Struggle Bug | Bug | Special | 50 | 100% | 20 | Has a chance to lower the target’s Special Attack by one stage. |
| TM16 | Psybeam | Psychic | Special | 65 | 100% | 20 | Has a chance to confuse the target. |
| TM17 | Confuse Ray | Ghost | Status | — | 100% | 10 | Confuses the target. |
| TM18 | Thief | Dark | Physical | 60 | 100% | 25 | Takes the target’s item. |
| TM19 | Disarming Voice | Fairy | Special | 40 | — | 15 | Never misses. |
| TM20 | Trailblaze | Grass | Physical | 50 | 100% | 20 | — |
| TM21 | Pounce | Bug | Physical | 50 | 100% | 20 | — |
| TM22 | Chilling Water | Water | Special | 50 | 100% | 20 | — |
| TM23 | Charge Beam | Electric | Special | 50 | 90% | 10 | Has a chance to raise the user’s Special Attack by one stage. |
| TM24 | Fire Spin | Fire | Special | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM25 | Facade | Normal | Physical | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM26 | Poison Tail | Poison | Physical | 50 | 100% | 25 | Has an increased chance for a critical hit and a chance to poison the target. |
| TM27 | Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| TM28 | Bulldoze | Ground | Physical | 60 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| TM29 | Hex | Ghost | Special | 65 | 100% | 10 | Has double power if the target has a major status ailment. |
| TM30 | Snarl | Dark | Special | 55 | 95% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| TM31 | Metal Claw | Steel | Physical | 50 | 95% | 35 | Has a chance to raise the user’s Attack by one stage. |
| TM32 | Swift | Normal | Special | 60 | — | 20 | Never misses. |
| TM33 | Magical Leaf | Grass | Special | 60 | — | 20 | Never misses. |
| TM34 | Icy Wind | Ice | Special | 55 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM35 | Mud Shot | Ground | Special | 55 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM36 | Rock Tomb | Rock | Physical | 60 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM37 | Draining Kiss | Fairy | Special | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. |
| TM38 | Flame Charge | Fire | Physical | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| TM39 | Low Sweep | Fighting | Physical | 65 | 100% | 20 | Lowers the target’s Speed by one stage. |
| TM40 | Air Cutter | Flying | Special | 60 | 95% | 25 | Has an increased chance for a critical hit. |
| TM41 | Stored Power | Psychic | Special | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| TM42 | Night Shade | Ghost | Special | — | 100% | 15 | Inflicts damage equal to the user’s level. |
| TM43 | Fling | Dark | Physical | — | 100% | 10 | Throws held item at the target; power depends on the item. |
| TM44 | Dragon Tail | Dragon | Physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| TM45 | Venoshock | Poison | Special | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| TM46 | Avalanche | Ice | Physical | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| TM47 | Endure | Normal | Status | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| TM48 | Volt Switch | Electric | Special | 70 | 100% | 20 | User must switch out after attacking. |
| TM49 | Sunny Day | Fire | Status | — | — | 5 | Changes the weather to sunny for five turns. |
| TM50 | Rain Dance | Water | Status | — | — | 5 | Changes the weather to rain for five turns. |
| TM51 | Sandstorm | Rock | Status | — | — | 10 | Changes the weather to a sandstorm for five turns. |
| TM52 | Snowscape | Ice | Status | 0 | — | 10 | — |
| TM53 | Smart Strike | Steel | Physical | 70 | — | 10 | Never misses. |
| TM54 | Psyshock | Psychic | Special | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| TM55 | Dig | Ground | Physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| TM56 | Bullet Seed | Grass | Physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| TM57 | False Swipe | Normal | Physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| TM58 | Brick Break | Fighting | Physical | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| TM59 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | Has a chance to make the target flinch. |
| TM60 | U-turn | Bug | Physical | 70 | 100% | 20 | User must switch out after attacking. |
| TM61 | Shadow Claw | Ghost | Physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| TM62 | Foul Play | Dark | Physical | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| TM63 | Psychic Fangs | Psychic | Physical | 85 | 100% | 10 | Destroys Reflect and Light Screen. |
| TM64 | Bulk Up | Fighting | Status | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| TM65 | Air Slash | Flying | Special | 75 | 95% | 15 | Has a chance to make the target flinch. |
| TM66 | Body Slam | Normal | Physical | 85 | 100% | 15 | Has a chance to paralyze the target. |
| TM67 | Fire Punch | Fire | Physical | 75 | 100% | 15 | Has a chance to burn the target. |
| TM68 | Thunder Punch | Electric | Physical | 75 | 100% | 15 | Has a chance to paralyze the target. |
| TM69 | Ice Punch | Ice | Physical | 75 | 100% | 15 | Has a chance to freeze the target. |
| TM70 | Sleep Talk | Normal | Status | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| TM71 | Seed Bomb | Grass | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM72 | Electro Ball | Electric | Special | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| TM73 | Drain Punch | Fighting | Physical | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| TM74 | Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| TM75 | Light Screen | Psychic | Status | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
| TM76 | Rock Blast | Rock | Physical | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| TM77 | Waterfall | Water | Physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM78 | Dragon Claw | Dragon | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM79 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM80 | Metronome | Normal | Status | — | — | 10 | Randomly selects and uses any move in the game. |
| TM81 | Grass Knot | Grass | Special | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM82 | Thunder Wave | Electric | Status | — | 90% | 20 | Paralyzes the target. |
| TM83 | Poison Jab | Poison | Physical | 80 | 100% | 20 | Has a chance to poison the target. |
| TM84 | Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Has double power if the user’s last move failed. |
| TM85 | Rest | Psychic | Status | — | — | 5 | User sleeps for two turns, completely healing itself. |
| TM86 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Has a chance to make the target flinch. |
| TM87 | Taunt | Dark | Status | — | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| TM88 | Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| TM89 | Body Press | Fighting | Physical | 80 | 100% | 10 | — |
| TM90 | Spikes | Ground | Status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| TM91 | Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| TM92 | Imprison | Psychic | Status | — | — | 10 | Prevents the target from using any moves that the user also knows. |
| TM93 | Flash Cannon | Steel | Special | 80 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM94 | Dark Pulse | Dark | Special | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM95 | Leech Life | Bug | Physical | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| TM96 | Eerie Impulse | Electric | Status | — | 100% | 15 | Lowers the target’s Special Attack by two stages. |
| TM97 | Fly | Flying | Physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| TM98 | Skill Swap | Psychic | Status | — | — | 10 | User and target swap abilities. |
| TM99 | Iron Head | Steel | Physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM100 | Dragon Dance | Dragon | Status | — | — | 20 | Raises the user’s Attack and Speed by one stage. |
| TM101 | Power Gem | Rock | Special | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
| TM102 | Gunk Shot | Poison | Physical | 120 | 80% | 5 | Has a chance to poison the target. |
| TM103 | Substitute | Normal | Status | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM104 | Iron Defense | Steel | Status | — | — | 15 | Raises the user’s Defense by two stages. |
| TM105 | X-Scissor | Bug | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM106 | Drill Run | Ground | Physical | 80 | 95% | 10 | Has an increased chance for a critical hit. |
| TM107 | Will-O-Wisp | Fire | Status | — | 85% | 15 | Burns the target. |
| TM108 | Crunch | Dark | Physical | 80 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM109 | Trick | Psychic | Status | — | 100% | 10 | User and target swap items. |
| TM110 | Liquidation | Water | Physical | 85 | 100% | 10 | Has a chance to lower the target’s Defense by one stage. |
| TM111 | Giga Drain | Grass | Special | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| TM112 | Aura Sphere | Fighting | Special | 80 | — | 20 | Never misses. |
| TM113 | Tailwind | Flying | Status | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
| TM114 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | Has a chance to lower the target’s Special Defense by one stage. |
| TM115 | Dragon Pulse | Dragon | Special | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM116 | Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| TM117 | Hyper Voice | Normal | Special | 90 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM118 | Heat Wave | Fire | Special | 95 | 90% | 10 | Has a chance to burn the target. |
| TM119 | Energy Ball | Grass | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM120 | Psychic | Psychic | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM121 | Heavy Slam | Steel | Physical | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| TM122 | Encore | Normal | Status | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| TM123 | Surf | Water | Special | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| TM124 | Ice Spinner | Ice | Physical | 80 | 100% | 15 | — |
| TM125 | Flamethrower | Fire | Special | 90 | 100% | 15 | Has a chance to burn the target. |
| TM126 | Thunderbolt | Electric | Special | 90 | 100% | 15 | Has a chance to paralyze the target. |
| TM127 | Play Rough | Fairy | Physical | 90 | 90% | 10 | Has a chance to lower the target’s Attack by one stage. |
| TM128 | Amnesia | Psychic | Status | — | — | 20 | Raises the user’s Special Defense by two stages. |
| TM129 | Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| TM130 | Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| TM131 | Pollen Puff | Bug | Special | 90 | 100% | 15 | Damages opponents, but heals allies for 50% of their max HP. |
| TM132 | Baton Pass | Normal | Status | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| TM133 | Earth Power | Ground | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM134 | Reversal | Fighting | Physical | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| TM135 | Ice Beam | Ice | Special | 90 | 100% | 10 | Has a chance to freeze the target. |
| TM136 | Electric Terrain | Electric | Status | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| TM137 | Grassy Terrain | Grass | Status | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| TM138 | Psychic Terrain | Psychic | Status | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| TM139 | Misty Terrain | Fairy | Status | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| TM140 | Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| TM141 | Fire Blast | Fire | Special | 110 | 85% | 5 | Has a chance to burn the target. |
| TM142 | Hydro Pump | Water | Special | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
| TM143 | Blizzard | Ice | Special | 110 | 70% | 5 | Has a chance to freeze the target. |
| TM144 | Fire Pledge | Fire | Special | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| TM145 | Water Pledge | Water | Special | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| TM146 | Grass Pledge | Grass | Special | 80 | 100% | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| TM147 | Wild Charge | Electric | Physical | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| TM148 | Sludge Bomb | Poison | Special | 90 | 100% | 10 | Has a chance to poison the target. |
| TM149 | Earthquake | Ground | Physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| TM150 | Stone Edge | Rock | Physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| TM151 | Phantom Force | Ghost | Physical | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| TM152 | Giga Impact | Normal | Physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM153 | Blast Burn | Fire | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM154 | Hydro Cannon | Water | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM155 | Frenzy Plant | Grass | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM156 | Outrage | Dragon | Physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| TM157 | Overheat | Fire | Special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM158 | Focus Blast | Fighting | Special | 120 | 70% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| TM159 | Leaf Storm | Grass | Special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM160 | Hurricane | Flying | Special | 110 | 70% | 10 | Has a chance to confuse the target. |
| TM161 | Trick Room | Psychic | Status | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| TM162 | Bug Buzz | Bug | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM163 | Hyper Beam | Normal | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM164 | Brave Bird | Flying | Physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| TM165 | Flare Blitz | Fire | Physical | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| TM166 | Thunder | Electric | Special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| TM167 | Close Combat | Fighting | Physical | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| TM168 | Solar Beam | Grass | Special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| TM169 | Draco Meteor | Dragon | Special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM170 | Steel Beam | Steel | Special | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| TM171 | Tera Blast | Normal | Special | 80 | 100% | 10 | — |
| TM172 | Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM173 | Charge | Electric | Status | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| TM174 | Haze | Ice | Status | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. |
| TM175 | Toxic | Poison | Status | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| TM176 | Sand Tomb | Ground | Physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM177 | Spite | Ghost | Status | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
| TM178 | Gravity | Psychic | Status | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. |
| TM179 | Smack Down | Rock | Physical | 50 | 100% | 15 | Removes any immunity to Ground damage. |
| TM180 | Gyro Ball | Steel | Physical | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM181 | Knock Off | Dark | Physical | 65 | 100% | 20 | Target drops its held item. |
| TM182 | Bug Bite | Bug | Physical | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. |
| TM183 | Super Fang | Normal | Physical | — | 90% | 10 | Inflicts damage equal to half the target’s HP. |
| TM184 | Vacuum Wave | Fighting | Special | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
| TM185 | Lunge | Bug | Physical | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| TM186 | High Horsepower | Ground | Physical | 95 | 95% | 10 | Inflicts regular damage with no additional effect. |
| TM187 | Icicle Spear | Ice | Physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| TM188 | Scald | Water | Special | 80 | 100% | 15 | Has a chance to burn the target. |
| TM189 | Heat Crash | Fire | Physical | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| TM190 | Solar Blade | Grass | Physical | 125 | 100% | 10 | Requires a turn to charge before attacking. |
| TM191 | Uproar | Normal | Special | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| TM192 | Focus Punch | Fighting | Physical | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
| TM193 | Weather Ball | Normal | Special | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. |
| TM194 | Grassy Glide | Grass | Physical | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
| TM195 | Burning Jealousy | Fire | Special | 70 | 100% | 5 | Inflicts regular damage with no additional effect. |
| TM196 | Flip Turn | Water | Physical | 60 | 100% | 20 | Inflicts regular damage with no additional effect. |
| TM197 | Dual Wingbeat | Flying | Physical | 40 | 90% | 10 | Inflicts regular damage with no additional effect. |
| TM198 | Poltergeist | Ghost | Physical | 110 | 90% | 5 | Inflicts regular damage with no additional effect. |
| TM199 | Lash Out | Dark | Physical | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
| TM200 | Scale Shot | Dragon | Physical | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| TM201 | Misty Explosion | Fairy | Special | 100 | 100% | 5 | Inflicts regular damage with no additional effect. |
| TM202 | Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| TM203 | Psych Up | Normal | Status | — | — | 10 | Discards the user’s stat changes and copies the target’s. |
| TM204 | Double-Edge | Normal | Physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| TM205 | Endeavor | Normal | Physical | — | 100% | 5 | Lowers the target’s HP to equal the user’s. |
| TM206 | Petal Blizzard | Grass | Physical | 90 | 100% | 15 | Inflicts regular damage. |
| TM207 | Temper Flare | Fire | Physical | 75 | 100% | 10 | — |
| TM208 | Whirlpool | Water | Special | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| TM209 | Muddy Water | Water | Special | 90 | 85% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| TM210 | Supercell Slam | Electric | Physical | 100 | 95% | 15 | — |
| TM211 | Electroweb | Electric | Special | 55 | 95% | 15 | Lowers the target’s Speed by one stage. |
| TM212 | Triple Axel | Ice | Physical | 20 | 90% | 10 | Inflicts regular damage with no additional effect. |
| TM213 | Coaching | Fighting | Status | — | — | 10 | Inflicts regular damage with no additional effect. |
| TM214 | Sludge Wave | Poison | Special | 95 | 100% | 10 | Has a chance to poison the target. |
| TM215 | Scorching Sands | Ground | Special | 70 | 100% | 10 | Has a chance to burn the target. |
| TM216 | Feather Dance | Flying | Status | — | 100% | 15 | Lowers the target’s Attack by two stages. |
| TM217 | Future Sight | Psychic | Special | 120 | 100% | 10 | Hits the target two turns later. |
| TM218 | Expanding Force | Psychic | Special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM219 | Skitter Smack | Bug | Physical | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
| TM220 | Meteor Beam | Rock | Special | 120 | 90% | 10 | Inflicts regular damage with no additional effect. |
| TM221 | Throat Chop | Dark | Physical | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
| TM222 | Breaking Swipe | Dragon | Physical | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. |
| TM223 | Metal Sound | Steel | Status | — | 85% | 40 | Lowers the target’s Special Defense by two stages. |
| TM224 | Curse | Ghost | Status | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| TM225 | Hard Press | Steel | Physical | 0 | 100% | 10 | — |
| TM226 | Dragon Cheer | Dragon | Status | 0 | 0% | 15 | — |
| TM227 | Alluring Voice | Fairy | Special | 80 | 100% | 10 | — |
| TM228 | Psychic Noise | Psychic | Special | 75 | 100% | 10 | — |
| TM229 | Upper Hand | Fighting | Physical | 65 | 100% | 15 | — |