Pokémon Let's Go Pikachu & Eevee
TM & HM list — Kanto, Generation 760 TMs
Technical Machines
60| # | Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | Normal | Physical | 70 | 100% | 15 | Has a chance to make the target flinch. |
| TM02 | Taunt | Dark | Status | — | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| TM03 | Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| TM04 | Teleport | Psychic | Status | — | — | 20 | Immediately ends wild battles. No effect otherwise. |
| TM05 | Rest | Psychic | Status | — | — | 5 | User sleeps for two turns, completely healing itself. |
| TM06 | Light Screen | Psychic | Status | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
| TM07 | Protect | Normal | Status | — | — | 10 | Prevents any moves from hitting the user this turn. |
| TM08 | Substitute | Normal | Status | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM09 | Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| TM10 | Dig | Ground | Physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| TM11 | Will-O-Wisp | Fire | Status | — | 85% | 15 | Burns the target. |
| TM12 | Facade | Normal | Physical | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM13 | Brick Break | Fighting | Physical | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| TM14 | Fly | Flying | Physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
| TM15 | Seismic Toss | Fighting | Physical | — | 100% | 20 | Inflicts damage equal to the user’s level. |
| TM16 | Thunder Wave | Electric | Status | — | 90% | 20 | Paralyzes the target. |
| TM17 | Dragon Tail | Dragon | Physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| TM18 | U-turn | Bug | Physical | 70 | 100% | 20 | User must switch out after attacking. |
| TM19 | Iron Tail | Steel | Physical | 100 | 75% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM20 | Dark Pulse | Dark | Special | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM21 | Foul Play | Dark | Physical | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. |
| TM22 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Has a chance to make the target flinch. |
| TM23 | Thunder Punch | Electric | Physical | 75 | 100% | 15 | Has a chance to paralyze the target. |
| TM24 | X-Scissor | Bug | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM25 | Waterfall | Water | Physical | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM26 | Poison Jab | Poison | Physical | 80 | 100% | 20 | Has a chance to poison the target. |
| TM27 | Toxic | Poison | Status | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| TM28 | Tri Attack | Normal | Special | 80 | 100% | 10 | Has a chance to burn, freeze, or paralyze the target. |
| TM29 | Scald | Water | Special | 80 | 100% | 15 | Has a chance to burn the target. |
| TM30 | Bulk Up | Fighting | Status | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| TM31 | Fire Punch | Fire | Physical | 75 | 100% | 15 | Has a chance to burn the target. |
| TM32 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM33 | Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| TM34 | Dragon Pulse | Dragon | Special | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM35 | Ice Punch | Ice | Physical | 75 | 100% | 15 | Has a chance to freeze the target. |
| TM36 | Thunderbolt | Electric | Special | 90 | 100% | 15 | Has a chance to paralyze the target. |
| TM37 | Flamethrower | Fire | Special | 90 | 100% | 15 | Has a chance to burn the target. |
| TM38 | Thunder | Electric | Special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| TM39 | Outrage | Dragon | Physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
| TM40 | Psychic | Psychic | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM41 | Earthquake | Ground | Physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| TM42 | Self-Destruct | Normal | Physical | 200 | 100% | 5 | User faints. |
| TM43 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | Has a chance to lower the target’s Special Defense by one stage. |
| TM44 | Play Rough | Fairy | Physical | 90 | 90% | 10 | Has a chance to lower the target’s Attack by one stage. |
| TM45 | Solar Beam | Grass | Special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| TM46 | Fire Blast | Fire | Special | 110 | 85% | 5 | Has a chance to burn the target. |
| TM47 | Surf | Water | Special | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
| TM48 | Hyper Beam | Normal | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM49 | Superpower | Fighting | Physical | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| TM50 | Roost | Flying | Status | — | — | 5 | Heals the user by half its max HP. |
| TM51 | Blizzard | Ice | Special | 110 | 70% | 5 | Has a chance to freeze the target. |
| TM52 | Sludge Bomb | Poison | Special | 90 | 100% | 10 | Has a chance to poison the target. |
| TM53 | Mega Drain | Grass | Special | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
| TM54 | Flash Cannon | Steel | Special | 80 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM55 | Ice Beam | Ice | Special | 90 | 100% | 10 | Has a chance to freeze the target. |
| TM56 | Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| TM57 | Pay Day | Normal | Physical | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| TM58 | Drill Run | Ground | Physical | 80 | 95% | 10 | Has an increased chance for a critical hit. |
| TM59 | Dream Eater | Psychic | Special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| TM60 | Megahorn | Bug | Physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |